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HomeHome / Total War: WARHAMMER II / Clan Rictus Separatists / Buildings / Occupied Massif Orcal (Skaven Stronghold)
Occupied Massif Orcal (Skaven Stronghold) Clan Rictus SeparatistsClan Rictus Separatists Massif Orcal Level 6

Occupied Massif Orcal (Skaven Stronghold)

Skaven cities sprawl beneath the ground like swollen ulcers, with other races' ruins shamelessly usurped into their erratic architecture.

Massif Orcal

Ruined Massif Orcal
Ruined Massif Orcal
(wh2_dlc15_special_settlement_massif_orcal_skv_ruin)
Massif Orcal Level 0
Occupied Massif Orcal (Nest)
Occupied Massif Orcal (Nest)
(wh2_dlc15_special_settlement_massif_orcal_skv_1)
Massif Orcal Level 1
Occupied Massif Orcal (Nest-Lair)
Occupied Massif Orcal (Nest-Lair)
(wh2_dlc15_special_settlement_massif_orcal_skv_2)
Massif Orcal Level 2
Occupied Massif Orcal (Warren)
Occupied Massif Orcal (Warren)
(wh2_dlc15_special_settlement_massif_orcal_skv_3)
Massif Orcal Level 3
Occupied Massif Orcal (Grand Warren)
Occupied Massif Orcal (Grand Warren)
(wh2_dlc15_special_settlement_massif_orcal_skv_4)
Massif Orcal Level 4
Occupied Massif Orcal (Skaven Stronghold)
Occupied Massif Orcal (Skaven Stronghold)
(wh2_dlc15_special_settlement_massif_orcal_skv_5)
Massif Orcal Level 5
Occupied Massif Orcal (Skaven Stronghold)

Building Name

Occupied Massif Orcal (Skaven Stronghold)

Level Name

wh2_dlc15_special_settlement_massif_orcal_skv_5

Building Chain

Massif Orcal

Building Level

6

Create Time

6

Create Cost

7200

Effects

[HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Warpstone generated: 1 (region_to_region_own)
Food capacity: +5 (faction_to_faction_own_unseen)
Grants 9 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
Skaven corruption: +5 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

56 Plagueclaw Catapults
Plagueclaw Catapults
(wh2_main_skv_art_plagueclaw_catapult)
Field Artillery
1 Warlock Engineer
Warlock Engineer
(wh2_main_skv_cha_warlock_engineer)
Command
120 Plague Monk Censer Bearers
Plague Monk Censer Bearers
(wh2_main_skv_inf_plague_monk_censer_bearer)
Melee Infantry
48 Poisoned Wind Globadiers
48 Poisoned Wind Globadiers
Poisoned Wind Globadiers
(wh2_main_skv_inf_poison_wind_globadiers)
Missile Infantry
160 Stormvermin (Halberds)
160 Stormvermin (Halberds)
Stormvermin (Halberds)
(wh2_main_skv_inf_stormvermin_0)
Melee Infantry
16 Rat Ogres
16 Rat Ogres
Rat Ogres
(wh2_main_skv_mon_rat_ogres)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
140 Skavenslave Slingers
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_skavenslave_slingers_0)
Skavenslave Slingers
From a position of relative safety, slings enable them to watch their peers march to their doom.
140 225 225 8 120 7.4 22 6 18 4 7 0 45 33
2
180 Skavenslave Spears
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_skavenslave_spearmen_0)
Skavenslave Spears
A spear may mean they fight a little longer or better, but it only delays their inevitable demise.
180 175 175 9 16 3 16 0 48 35
3
180 Skavenslaves
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_skavenslaves_0)
Skavenslaves
In this lawless, miserable world the weak, or the merely out-manoeuvred, are either killed or put to back-breaking toil by the strong.
180 150 150 12 18 5 10 0 48 35