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HomeHome / Total War: WARHAMMER II / Eyes of the Jungle / Buildings / Small Occupied Settlement
Small Occupied Settlement Eyes of the JungleEyes of the Jungle Outpost Level 2

Small Occupied Settlement

The Norse tribes are mainly nomadic, making their camps where they may and moving on when the dark energies wane.

Northmen have little concept of nation or allegiance beyond their immediate tribe; they recognise no border beyond the horizon. They settle where they can, laying camp wherever the dark energies wax strongest, and following signs planted by their capricious Gods. Inland camps are rarer as Norse tribes tend to stay near the coasts for sustenance, especially if they have longships in tow.

Outpost

Ruined Settlement
Ruined Settlement
(wh2_main_rogue_outpostnorsca_minor_ruin)
Outpost Level 0
Small Occupied Settlement
Small Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_1)
Outpost Level 1
Occupied Settlement
Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_2)
Outpost Level 2
Large Occupied Settlement
Large Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_3)
Outpost Level 3
Small Occupied Settlement

Building Name

Small Occupied Settlement

Level Name

wh2_main_rogue_outpostnorsca_minor_1

Building Chain

Outpost

Building Level

2

Create Time

1

Create Cost

1

Effects

Grants 1 construction slot in the settlement (this_building)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +12 (province_to_province_own_unseen)
Owning faction's favoured corruption: +4 (region_to_region_own)

Provides Garrison Army

60 Waywatchers
Waywatchers
(wh_dlc05_wef_inf_waywatchers_0)
Missile Infantry
100 Wildwood Rangers
Wildwood Rangers
(wh_dlc05_wef_inf_wildwood_rangers_0)
Melee Infantry
48 Cold One Knights
Cold One Knights
(wh2_main_def_cav_cold_one_knights_0)
Shock Cavalry
80 Shades (Greatswords)
Shades (Greatswords)
(wh2_main_def_inf_shades_2)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Waywatchers
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_waywatchers_0)
Waywatchers
Those who enter Athel Loren without permission must answer for such a transgression.
60 1200 1200 26 190 6.1 23 28 32 12 28 15 84 72
2
100 Wildwood Rangers
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_wildwood_rangers_0)
Wildwood Rangers
Agile and deadly in melee - an excellent first-response to impending threats.
100 900 1000 48 36 22 36 40 84 80
3
48 Cold One Knights
Cavalry / Shock Cavalry / (wh2_main_def_cav_cold_one_knights_0)
Cold One Knights
Armed with a mighty lance for a powerful charge, then enchanted swords to deliver punishment up close.
48 1000 1000 29 42 44 26 125 120 75
4
80 Shades (Greatswords)
Missile Infantry / Missile Infantry / (wh2_main_def_inf_shades_2)
Shades (Greatswords)
The strength of these spiteful warriors is borne out by the horrific power of their weapons.
80 1150 1150 15 130 6.7 18 40 36 20 32 30 84 68