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HomeHome / Total War: WARHAMMER II / Eyes of the Jungle / Buildings / Gathering Place
Gathering Place Eyes of the JungleEyes of the Jungle Military Encampment Level 1

Gathering Place

This small settlement is claimed by a rogue force.

Military Encampment

Gathering Place
Gathering Place
(wh2_main_horde_rogue_settlement_1)
Military Encampment Level 0
Military Encampment
Military Encampment
(wh2_main_horde_rogue_settlement_2)
Military Encampment Level 1
Gathering Place

Building Name

Gathering Place

Level Name

wh2_main_horde_rogue_settlement_1

Building Chain

Military Encampment

Building Level

1

Create Time

1

Create Cost

1

Effects

Upkeep: -66% for all units (force_to_force_own)
Horde growth: +1 (force_to_force_own)
Owning faction's favoured corruption: +4 (force_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Waywatchers
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_waywatchers_0)
Waywatchers
Those who enter Athel Loren without permission must answer for such a transgression.
60 1200 1200 26 190 6.1 23 28 32 12 28 15 84 72
2
100 Wildwood Rangers
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_wildwood_rangers_0)
Wildwood Rangers
Agile and deadly in melee - an excellent first-response to impending threats.
100 900 1000 48 36 22 36 40 84 80
3
48 Cold One Knights
Cavalry / Shock Cavalry / (wh2_main_def_cav_cold_one_knights_0)
Cold One Knights
Armed with a mighty lance for a powerful charge, then enchanted swords to deliver punishment up close.
48 1000 1000 29 42 44 26 125 120 75
4
80 Shades (Greatswords)
Missile Infantry / Missile Infantry / (wh2_main_def_inf_shades_2)
Shades (Greatswords)
The strength of these spiteful warriors is borne out by the horrific power of their weapons.
80 1150 1150 15 130 6.7 18 40 36 20 32 30 84 68