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HomeHome / Total War: WARHAMMER II / Crooked Moon Mutinous Gits Waaagh! (Mortal Empires) / Buildings / The Pyramid of Nagash Buildings
Crooked Moon Mutinous Gits Waaagh! (Mortal Empires) Crooked Moon Mutinous Gits Waaagh! (Mortal Empires) Buildings

The Pyramid of Nagash Buildings




The Pyramid of Nagash

Ruins
Ruins
(wh2_dlc09_special_settlement_pyramid_of_nagash_grn_ruin)
Level 0
Occupied Pyramid of Nagash (Greenskin Hideout)
Occupied Pyramid of Nagash (Greenskin Hideout)
(wh2_dlc09_special_settlement_pyramid_of_nagash_grn_1)
Level 1
Occupied Pyramid of Nagash (Greenskin Camp)
Occupied Pyramid of Nagash (Greenskin Camp)
(wh2_dlc09_special_settlement_pyramid_of_nagash_grn_2)
Level 2
Occupied Pyramid of Nagash (Greenskin Burrows)
Occupied Pyramid of Nagash (Greenskin Burrows)
(wh2_dlc09_special_settlement_pyramid_of_nagash_grn_3)
Level 3
Occupied Pyramid of Nagash (Greenskin Fort)
Occupied Pyramid of Nagash (Greenskin Fort)
(wh2_dlc09_special_settlement_pyramid_of_nagash_grn_4)
Level 4
Occupied Pyramid of Nagash (Greenskin Stronghold)
Occupied Pyramid of Nagash (Greenskin Stronghold)
(wh2_dlc09_special_settlement_pyramid_of_nagash_grn_5)
Level 5
The Pyramid of Nagash
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruins The Pyramid of Nagash Level 1
Ruins
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Pyramid of Nagash (Greenskin Hideout) The Pyramid of Nagash Level 2
Occupied Pyramid of Nagash (Greenskin Hideout)
Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".
2 800 Grants 1 construction slot in the settlement (this_building)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Pyramid of Nagash (Greenskin Camp) The Pyramid of Nagash Level 3
Occupied Pyramid of Nagash (Greenskin Camp)
Orc and Goblin tribes are, in the main, nomadic, but will set up a large camp when the Boss wants to stop for a bit.
3 1600 Grants 2 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Pyramid of Nagash (Greenskin Burrows) The Pyramid of Nagash Level 4
Occupied Pyramid of Nagash (Greenskin Burrows)
When the crap-pile gets too big and the horde of shiny stuff too large to shovel on a cart, it’s "time ta stop moving".
4 3200 Grants 3 construction slots in the settlement (this_building)
Income generated: 160 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
5 Occupied Pyramid of Nagash (Greenskin Fort) The Pyramid of Nagash Level 5
Occupied Pyramid of Nagash (Greenskin Fort)
Greenskins like a good fort, it makes them feel important when they can shout and fling excrement from the walls.
5 4800 Grants 5 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
6 Occupied Pyramid of Nagash (Greenskin Stronghold) The Pyramid of Nagash Level 6
Occupied Pyramid of Nagash (Greenskin Stronghold)
The biggest and bestest Warbosses rule from formidable strongholds - the shattered Karaks of the Dwarfs.
6 7200 Grants 7 construction slots in the settlement (this_building)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)