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Massif Orcal Buildings
Massif Orcal
Massif Orcal | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Massif Orcal Level 1 Ruined Massif Orcal This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 | ![]() |
Massif Orcal Level 2 Occupied Massif Orcal (Level 1) The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk. |
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2 | 800 |
![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 | ![]() |
Massif Orcal Level 3 Occupied Massif Orcal (Level 2) Villages dot the Empire, usually comprising a marktplaz, a tavern, and a stockade – if their denizens are lucky. |
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3 | 1600 |
![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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4 | ![]() |
Massif Orcal Level 4 Occupied Massif Orcal (Level 3) The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness. |
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4 | 3200 |
![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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5 | ![]() |
Massif Orcal Level 5 Occupied Massif Orcal (Level 4) Cities are massive places, crammed with ramshackle buildings – all teeming with the stench of mankind. |
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5 | 4800 |
![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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6 | ![]() |
Massif Orcal Level 6 Occupied Massif Orcal (Level 5) The greatest cities of the Empire are self-governing capitals, more powerful than the provinces they sit within. |
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6 | 7200 |
![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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