Left Panel
Home / Total War: WARHAMMER II / Top Knotz Waaagh! (Mortal Empires) / Buildings / Occupied Karaz-a-Karak (Savage Orc Gathering)
Top Knotz Waaagh! (Mortal Empires) Karaz-a-Karak Level 2
Occupied Karaz-a-Karak (Savage Orc Gathering)
Savage Orcs are nomadic, but there are certain areas, deep in the Badlands, where they gather.Savage Orcs are even more nomadic than their more sophisticated kin. However, there are crude migratory routes that all tribes follow, navigated by way-points such as strange standing stones, familiar hillocks or weather-beaten idols.
Karaz-a-Karak
Building Name Occupied Karaz-a-Karak (Savage Orc Gathering) |
Level Name wh_main_special_settlement_karaz_a_karak_1_savage |
Building Chain Karaz-a-Karak |
Building Level 2 |
Create Time 2 |
Create Cost 1000 |
Effects
Grants 2 construction slots in the settlement (this_building)Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
No Recruitable Units