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Home / Total War: WARHAMMER II / Top Knotz Waaagh! (Mortal Empires) / Buildings / Occupied Karaz-a-Karak (Savage Orc Camp)
Top Knotz Waaagh! (Mortal Empires) Karaz-a-Karak Level 3
Occupied Karaz-a-Karak (Savage Orc Camp)
A Savage Orc camp is an even more disorganised rabble of tents than a traditional Orc settlement.Savage Orc camps happen when the bestial primitives decide to settle for a while. Their camps consist of large fires - around which Savage Orc Shamans ponce in skull hats and cloaks of matted fur - and a few shelters made from animal hides with bone supports. Orcs from rival tribes enter at their own risk, as they may soon find themselves in the cookin’ pot!
Karaz-a-Karak
Building Name Occupied Karaz-a-Karak (Savage Orc Camp) |
Level Name wh_main_special_settlement_karaz_a_karak_2_savage |
Building Chain Karaz-a-Karak |
Building Level 3 |
Create Time 2 |
Create Cost 1000 |
Effects
Grants 4 construction slots in the settlement (this_building)Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
No Recruitable Units