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![Watchtower](images/warhammer2/buildings/icons/nor_garrison.png)
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Watchtower
Watch Towers are erected if a settlement grows to the extent that it is considered worth guarding against external terrors.Marauder tribes have no real concept of defence, therefore defensive structures are alien to them - after all, hiding behind walls is what the southlanders do to avoid them! The Norse spend their time raiding other civilisations and have little interest or skill in wall-building. However, the more established a settlement becomes, the more its Chieftain will want to protect all he has accrued, so basic Watch Towers are built to warn the tribes of enemy incursion.
Garrison
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Guard Shack
(wh_main_nor_garrison_1) Garrison Level 0 |
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Building Name Watchtower |
Level Name wh_main_nor_garrison_2 |
Building Chain Garrison |
Building Level 2 |
Create Time 3 |
Create Cost 1500 |
Effects
No Effect
Provides Garrison Army
Marauder Horsemen
(wh_main_nor_cav_marauder_horsemen_0)
Missile Cavalry
(wh_main_nor_cav_marauder_horsemen_0)
Missile Cavalry
Marauders
(wh_main_nor_inf_chaos_marauders_0)
Melee Infantry
(wh_main_nor_inf_chaos_marauders_0)
Melee Infantry
Marauders (Great Weapons)
(wh_main_nor_inf_chaos_marauders_1)
Melee Infantry
(wh_main_nor_inf_chaos_marauders_1)
Melee Infantry
Norscan Trolls
(wh_main_nor_mon_chaos_trolls)
Melee Infantry
(wh_main_nor_mon_chaos_trolls)
Melee Infantry
Norscan Warhounds
(wh_main_nor_mon_chaos_warhounds_0)
Melee Infantry
(wh_main_nor_mon_chaos_warhounds_0)
Melee Infantry
Recruitable Units
No Recruitable Units