Left Panel
![The Awakening (Pirate Slums)](images/warhammer2/buildings/icons/awakening_settlement.png)
![The Drowned](images/warhammer2/flags/wh2_dlc11_cst_the_drowned/mon_24.png)
The Awakening (Pirate Slums)
This hive of villainy houses the Undead crews in between sea-borne raids.The Awakening
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Building Name The Awakening (Pirate Slums) |
Level Name wh2_main_special_settlement_the_awakening_cst_1 |
Building Chain The Awakening |
Building Level 2 |
Create Time 2 |
Create Cost 800 |
Effects
![](images/warhammer2/campaign_ui/effect_bundles/construction.png)
![](images/warhammer2/campaign_ui/effect_bundles/icon_income_plus.png)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
![](images/warhammer2/campaign_ui/effect_bundles/growth.png)
![](images/warhammer2/campaign_ui/effect_bundles/religion_undeath.png)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Depth Guard
(wh2_dlc11_cst_inf_depth_guard_0)
Melee Infantry
(wh2_dlc11_cst_inf_depth_guard_0)
Melee Infantry
Zombie Pirate Deckhands Mob
(wh2_dlc11_cst_inf_zombie_deckhands_mob_0)
Melee Infantry
(wh2_dlc11_cst_inf_zombie_deckhands_mob_0)
Melee Infantry
Zombie Pirate Deckhands Mob (Polearms)
(wh2_dlc11_cst_inf_zombie_deckhands_mob_1)
Melee Infantry
(wh2_dlc11_cst_inf_zombie_deckhands_mob_1)
Melee Infantry
Zombie Pirate Gunnery Mob
(wh2_dlc11_cst_inf_zombie_gunnery_mob_0)
Missile Infantry
(wh2_dlc11_cst_inf_zombie_gunnery_mob_0)
Missile Infantry
Scurvy Dogs
(wh2_dlc11_cst_mon_scurvy_dogs)
Melee Infantry
(wh2_dlc11_cst_mon_scurvy_dogs)
Melee Infantry
Recruitable Units
No Recruitable Units