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HomeHome / Total War: WARHAMMER II / The Drowned / Units / Zombie Pirate Gunnery Mob
Zombie Pirate Gunnery Mob The DrownedThe Drowned Missile Infantry

Zombie Pirate Gunnery Mob

The random discharge of noisy, indiscriminate firepower gives the Gunnery Mob a small spark of satisfaction enjoyed in life.

Zombies are clumsy, drudge-like combatants, so more potent forms of magic are usually required to give them the dexterity required to operate firearms. Fortunately for seafaring Necromancers, all those who perish on the ocean are touched by the powerful magic of Galleon’s Graveyard – an oceanic realm of the Unliving that exists between the tangible and intangible worlds, sucking in the world’s shipwrecked vessels and the drowned corpses of their passengers and crews. The weapons of those reanimated from the depths may be rusted and sodden, but many zombies cling to the guns they held so dearly in life and use them with additional help from residual muscle memory. Wielding a shabby collection of black powder weapons long past their best, the Zombie Pirate Gunnery Mob appear to gain a small spark of the satisfaction they enjoyed in life through the random discharge of noisy, indiscriminate firepower.

Zombie Pirate Gunnery Mob

Unit Name

Zombie Pirate Gunnery Mob

Main Unit Key

wh2_dlc11_cst_inf_zombie_gunnery_mob_0

Land Unit Key

wh2_dlc11_cst_inf_zombie_gunnery_mob_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Pistol Missile Infantry

Naval Unit Group

Pistol Missile Infantry

Soldiers

120

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Cost

300

Recruitment Cost

300

Upkeep Cost

60

Missile Damage

14

├ Missile Weapon

wh2_dlc11_cst_pistol

├ Projectile

wh2_dlc11_cst_pistol_bullet

├ Missile Damage

12

├ Missile Ap Damage

2

└ Base Reload Time

11

Accuracy

10

Range

90

Reload

10

Shots Per Minute

6.1

Ammunition

22

Melee Attack

14

Weapon Strength (Weapon Damage)

15

├ Melee Weapon

wh2_dlc11_cst_short_sword

├ Melee Damage Base

13

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

7

Melee Defence

6

├ Base Defence

6

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_body_15

├ Armour Defence

15

└ Shield Armour

0

Health

58

├ Man Entity

wh2_dlc11_infantry_zombie_blood

├ Man Speed

23

├ Man Health

8

└ Bonus Hit Points

50

Leadership (Base Morale)

30

Abilities

  • Extra Powder
    Because you can never have too much.
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Meat Shield
    While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.
  • Aquatic
    Whereas some units struggle to fight and move in shallow water, aquatic units excel.
  • Fire Whilst Moving
    This unit can fire while on the move.
Requires Buildings
Zombie Pirate Gunnery Mob Lv. 0 Rusty Pistol-Trove
Rusty Pistol-Trove
(wh2_dlc11_vampirecoast_military_ranged_1)
Level 0
Hoard of Filched Firearms
Hoard of Filched Firearms
(wh2_dlc11_vampirecoast_military_ranged_2)
Level 1
Armoury of the Soulless
Armoury of the Soulless
(wh2_dlc11_vampirecoast_military_ranged_3)
Level 2
Dead Pirates' Workshop
Dead Pirates' Workshop
(wh2_dlc11_vampirecoast_military_ranged_4)
Level 3
Holes in the Side
Holes in the Side
(wh2_dlc11_vampirecoast_ship_gunports_1)
Level 0
Portholes
Portholes
(wh2_dlc11_vampirecoast_ship_gunports_2)
Level 1
Gunports
Gunports
(wh2_dlc11_vampirecoast_ship_gunports_3)
Level 2
Shuttered Gunports
Shuttered Gunports
(wh2_dlc11_vampirecoast_ship_gunports_4)
Level 3
Garrison Buildings
Zombie Pirate Gunnery Mob x 3 Slums of the Cursed
Slums of the Cursed
(wh2_dlc11_cst_outpostnorsca_major_1)
Level 1
Coastline of the Cursed
Coastline of the Cursed
(wh2_dlc11_cst_outpostnorsca_major_1_coast)
Level 1
Zombie Watch Posts
Zombie Watch Posts
(wh2_dlc11_vampirecoast_defence_garrison_1)
Level 0
Palisades
Palisades
(wh2_dlc11_vampirecoast_defence_norsca_1)
Level 0
Slums of the Cursed
Slums of the Cursed
(wh2_dlc11_vampirecoast_settlement_major_1)
Level 1
Coastline of the Cursed
Coastline of the Cursed
(wh2_dlc11_vampirecoast_settlement_major_coast_1)
Level 1
Occupied Massif Orcal Level 1
Occupied Massif Orcal Level 1
(wh2_dlc15_special_settlement_massif_orcal_cst_1)
Level 1
Occupied Tor Yvresse Level 1
Occupied Tor Yvresse Level 1
(wh2_dlc15_special_settlement_tor_yvresse_cst_1)
Level 1
Occupied Altdorf Level 1
Occupied Altdorf Level 1
(wh2_main_special_settlement_altdorf_cst_1)
Level 1
Forest Outpost (Slum)
Forest Outpost (Slum)
(wh2_main_special_settlement_athel_loren_cst_1)
Level 1
Occupied Black Crag Level 1
Occupied Black Crag Level 1
(wh2_main_special_settlement_black_crag_cst_1)
Level 1
Occupied Couronne Level 1
Occupied Couronne Level 1
(wh2_main_special_settlement_couronne_cst_1)
Level 1
Occupied Drakenhof Level 1
Occupied Drakenhof Level 1
(wh2_main_special_settlement_drakenhof_cst_1)
Level 1
Occupied Karak Eight Peaks Level 1
Occupied Karak Eight Peaks Level 1
(wh2_main_special_settlement_eight_peaks_cst_1)
Level 1
Occupied Gaean Vale Level 1
Occupied Gaean Vale Level 1
(wh2_main_special_settlement_gaean_vale_cst_1)
Level 1
Occupied Hell Pit Level 1
Occupied Hell Pit Level 1
(wh2_main_special_settlement_hellpit_cst_1)
Level 1
Occupied Hexoatl Level 1
Occupied Hexoatl Level 1
(wh2_main_special_settlement_hexoatl_cst_1)
Level 1
Occupied Itza Level 1
Occupied Itza Level 1
(wh2_main_special_settlement_itza_cst_1)
Level 1
Occupied Karaz-a-Karak Level 1
Occupied Karaz-a-Karak Level 1
(wh2_main_special_settlement_karaz_a_karak_cst_1)
Level 1
Occupied Khemri Level 1
Occupied Khemri Level 1
(wh2_main_special_settlement_khemri_cst_1)
Level 1
Occupied Kislev Level 1
Occupied Kislev Level 1
(wh2_main_special_settlement_kislev_cst_1)
Level 1
Occupied Konquata Level 1
Occupied Konquata Level 1
(wh2_main_special_settlement_konquata_cst_1)
Level 1
Occupied Lahmia Level 1
Occupied Lahmia Level 1
(wh2_main_special_settlement_lahmia_cst_1)
Level 1
Occupied Lothern Level 1
Occupied Lothern Level 1
(wh2_main_special_settlement_lothern_cst_1)
Level 1
Occupied Miragliano Level 1
Occupied Miragliano Level 1
(wh2_main_special_settlement_miragliano_cst_1)
Level 1
Occupied Naggarond Level 1
Occupied Naggarond Level 1
(wh2_main_special_settlement_naggarond_cst_1)
Level 1
Pyramid of Nagash (Slum)
Pyramid of Nagash (Slum)
(wh2_main_special_settlement_pyramid_of_nagash_cst_1)
Level 1
Occupied Skavenblight Level 1
Occupied Skavenblight Level 1
(wh2_main_special_settlement_skavenblight_cst_1)
Level 1
Zombie Pirate Gunnery Mob x 2 Ghetto of the Cursed
Ghetto of the Cursed
(wh2_dlc11_cst_outpostnorsca_minor_1)
Level 1
Shoreline of the Cursed
Shoreline of the Cursed
(wh2_dlc11_cst_outpostnorsca_minor_1_coast)
Level 1
Palisades
Palisades
(wh2_dlc11_vampirecoast_defence_walls_1)
Level 0
Barricade of Debris
Barricade of Debris
(wh2_dlc11_vampirecoast_defence_walls_2)
Level 1
Ghetto of the Cursed
Ghetto of the Cursed
(wh2_dlc11_vampirecoast_settlement_minor_1)
Level 1
Shoreline of the Cursed
Shoreline of the Cursed
(wh2_dlc11_vampirecoast_settlement_minor_coast_1)
Level 1
Zombie Pirate Gunnery Mob x 4 The Maelstrom (Dormant)
The Maelstrom (Dormant)
(wh2_dlc11_special_settlement_galleons_graveyard_1)
Level 1
Sartosa (Pirate Slums)
Sartosa (Pirate Slums)
(wh2_main_special_settlement_sartosa_cst_1)
Level 1
The Awakening (Pirate Slums)
The Awakening (Pirate Slums)
(wh2_main_special_settlement_the_awakening_cst_1)
Level 1