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Home / Total War: WARHAMMER II / Karaz-a-Karak (Mortal Empires) / Buildings / Occupied Konquata (Dwarf Mining Colony)
Karaz-a-Karak (Mortal Empires) Occupied Konquata Level 2
Occupied Konquata (Dwarf Mining Colony)
Dwarfs do occasionally live above the ground - there are outposts scattered throughout the World's Edge Mountains and beyond.In its prime, the Dwarf Empire spread the length of the World's Edge Mountains. The great Holds were linked by myriad outposts – from small mining concerns, remote mountain lodges and fortified breweries, to watch towers stationed above mountain passes that linked the perimeters of a Dwarfhold’s dominion.
Occupied Konquata
Building Name Occupied Konquata (Dwarf Mining Colony) |
Level Name wh2_main_special_settlement_konquata_dwf_1 |
Building Chain Occupied Konquata |
Building Level 2 |
Create Time 2 |
Create Cost 800 |
Effects
Income generated: 120 (building_to_building_own)[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +5 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_main_dwf_inf_miners_0) Miners The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee. |
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100 | 325 | 325 | 20 | 22 | 12 | 18 | 80 | 76 | 68 |