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The Awakened Faction
The Awakened Occupied Elven Colony Level 5
Large Occupied Elven Colony
High Elven ships carry goods to those with amicable intentions, and destruction to those who would do Ulthuan harm.Occupied Elven Colony
Building Name Large Occupied Elven Colony |
Level Name wh2_main_special_settlement_colony_major_other_4 |
Building Chain Occupied Elven Colony |
Building Level 5 |
Create Time 5 |
Create Cost 4800 |
Effects
[HIDDEN] Enables abilities for Heroes in garrisons (local armies)Income from Ports: +3% (all regions)
{{tr:ritual_currency}} generated: 1 (region_to_region_own)
Grants 5 construction slots in the settlement (this_building)
Income from Ports: +50% (region_to_region_own)
Income generated: 375 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Deck Droppers
(wh2_dlc11_cst_cav_deck_droppers_0)
Missile Cavalry
(wh2_dlc11_cst_cav_deck_droppers_0)
Missile Cavalry
Gunnery Wight
(wh2_dlc11_cst_cha_gunnery_wight_0)
Command
(wh2_dlc11_cst_cha_gunnery_wight_0)
Command
Depth Guard
(wh2_dlc11_cst_inf_depth_guard_0)
Melee Infantry
(wh2_dlc11_cst_inf_depth_guard_0)
Melee Infantry
Zombie Pirate Deckhands Mob (Polearms)
(wh2_dlc11_cst_inf_zombie_deckhands_mob_1)
Melee Infantry
(wh2_dlc11_cst_inf_zombie_deckhands_mob_1)
Melee Infantry
Zombie Pirate Gunnery Mob (Handguns)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
Bloated Corpse
(wh2_dlc11_cst_mon_bloated_corpse_0)
Melee Infantry
(wh2_dlc11_cst_mon_bloated_corpse_0)
Melee Infantry
Recruitable Units
No Recruitable Units