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![Occupied Elven Colony](images/warhammer2/buildings/icons/high_elves_city_colony.png)
![The Awakened](images/warhammer2/flags/wh2_dlc11_cst_vampire_coast/mon_24.png)
Occupied Elven Colony
High Elven ships carry goods to those with amicable intentions, and destruction to those who would do Ulthuan harm.Occupied Elven Colony
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Building Name Occupied Elven Colony |
Level Name wh2_main_special_settlement_colony_major_other_3 |
Building Chain Occupied Elven Colony |
Building Level 4 |
Create Time 4 |
Create Cost 3200 |
Effects
[HIDDEN] Enables abilities for Heroes in garrisons (local armies)![](images/warhammer2/campaign_ui/effect_bundles/income.png)
{{tr:ritual_currency}} generated: 1 (region_to_region_own)
![](images/warhammer2/campaign_ui/effect_bundles/construction.png)
![](images/warhammer2/campaign_ui/effect_bundles/income.png)
![](images/warhammer2/campaign_ui/effect_bundles/icon_income_plus.png)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
![](images/warhammer2/campaign_ui/effect_bundles/growth.png)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Deck Droppers
(wh2_dlc11_cst_cav_deck_droppers_0)
Missile Cavalry
(wh2_dlc11_cst_cav_deck_droppers_0)
Missile Cavalry
Gunnery Wight
(wh2_dlc11_cst_cha_gunnery_wight_0)
Command
(wh2_dlc11_cst_cha_gunnery_wight_0)
Command
Depth Guard
(wh2_dlc11_cst_inf_depth_guard_0)
Melee Infantry
(wh2_dlc11_cst_inf_depth_guard_0)
Melee Infantry
Zombie Pirate Deckhands Mob (Polearms)
(wh2_dlc11_cst_inf_zombie_deckhands_mob_1)
Melee Infantry
(wh2_dlc11_cst_inf_zombie_deckhands_mob_1)
Melee Infantry
Zombie Pirate Gunnery Mob (Handguns)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
Bloated Corpse
(wh2_dlc11_cst_mon_bloated_corpse_0)
Melee Infantry
(wh2_dlc11_cst_mon_bloated_corpse_0)
Melee Infantry
Recruitable Units
No Recruitable Units