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Home / Total War: WARHAMMER II / The Boyz of the Forbidden Coast / Buildings / Large Occupied Settlement
The Boyz of the Forbidden Coast Outpost Level 4
Large Occupied Settlement
The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.The combination of Norsca's inhospitable landscape and the dark nature of its denizens means there very few permanent settlements there. Those endure amidst ice and monsters remain due to wharfs or natural harbours allowing Marauders access to their longships. Such villages will probably have a very crude defensive stockade, a meeting hall, and a large communal fire pit, as well as some kind of altar or shrine to their dark masters.
Outpost
Building Name Large Occupied Settlement |
Level Name wh2_main_rogue_outpostnorsca_major_coast_3 |
Building Chain Outpost |
Building Level 4 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 3 construction slots in the settlement (this_building)Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Siege Engine / Field Artillery / (wh_main_grn_art_doom_diver_catapult) Doom Diver Catapults Fired from a catapult with crude wings strapped to his arms, the cackling Goblin pilot guides himself to a messy, pointy-hatted impact. |
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44 | 1000 | 1000 | 240 | 400 | 3.7 | 10 | 24 | 5 | 6 | 15 | 53 | 40 | ||||||
2 |
Siege Engine / Field Artillery / (wh_main_grn_art_goblin_rock_lobber) Goblin Rock Lobbers Greenskins love chucking fings at the enemy; the rock lobber allows them to throw bigger fings further. |
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44 | 600 | 600 | 170 | 400 | 3.7 | 10 | 24 | 5 | 6 | 15 | 53 | 40 | ||||||
3 |
Cavalry / Shock Cavalry / (wh_main_grn_cav_orc_boar_boyz) Orc Boar Boyz Prideful - and all the more deadly for it - the Boar Boyz deal grizzly death from atop their mounts. |
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60 | 650 | 650 | 22 | 30 | 48 | 22 | 95 | 110 | 60 | |||||||||
4 |
Melee Infantry / Melee Infantry / (wh_main_grn_inf_black_orcs) Black Orcs Black Orcs are more disciplined, armoured and deadly than other Orcs, ripping through enemies with their heavy weapons for fun. |
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80 | 1150 | 1200 | 36 | 50 | 29 | 26 | 110 | 135 | 72 | |||||||||
5 |
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers) Goblin Archers Goblin Archers can pepper the enemy from afar, with varying success. |
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120 | 375 | 375 | 11 | 115 | 8.3 | 24 | 10 | 24 | 5 | 15 | 25 | 51 | 40 | |||||
6 |
Melee Infantry / Melee Infantry / (wh_main_grn_inf_orc_big_uns) Orc Big 'Uns The hardest-hitting mobs in a tribe, Big 'Uns are well placed in melee, where they happily smash their enemies apart. |
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100 | 800 | 800 | 38 | 42 | 27 | 28 | 50 | 108 | 68 |