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Home / Total War: WARHAMMER II / Jerrod's Errantry Army / Buildings / Occupied Massif Orcal (Level 4)
Jerrod's Errantry Army Massif Orcal Level 5
Occupied Massif Orcal (Level 4)
Cities are massive places, crammed with ramshackle buildings – all teeming with the stench of mankind.Those who do not eke out a living in the perilous countryside will most likely reside in the Empire’s cities. While you are safer within the city walls, they are far from being havens. Unscrupulous nobles, criminal Guilds, sinister neighbourhoods and many other dangers face the unwary in this unsettling urban landscape.
Massif Orcal
Building Name Occupied Massif Orcal (Level 4) |
Level Name wh2_dlc15_special_settlement_massif_orcal_other_4 |
Building Chain Massif Orcal |
Building Level 5 |
Create Time 5 |
Create Cost 6000 |
Effects
Grants 8 construction slots in the settlement (this_building)Income from all buildings: +45% (all regions in this province)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units