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Kislev Kislev Level 4
Kislev (Town)
The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness.Towns are larger settlements which offer greater mercantile opportunities, often with an organised watch to hopefully man the walls should Beastmen emerge from the forest. The Empire’s penchant for eccentric buildings and non-existent urban planning sees the towns sprawl beyond the original walls and into squalid foulburgs, where the poorest dwell.
Kislev
Building Name Kislev (Town) |
Level Name wh_main_special_settlement_kislev_3_ksl |
Building Chain Kislev |
Building Level 4 |
Create Time 4 |
Create Cost 3200 |
Require Resource |
Effects
Grants 3 construction slots in the settlement (this_building)[HIDDEN] (region_to_region_own)
Income from all buildings: +40% (all regions in this province)
Income from all buildings: +20% (all regions in adjacent provinces)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order}}: +3 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Mortar
(wh_main_emp_art_mortar)
Field Artillery
(wh_main_emp_art_mortar)
Field Artillery
Outriders
(wh_main_emp_cav_outriders_0)
Missile Cavalry
(wh_main_emp_cav_outriders_0)
Missile Cavalry
Crossbowmen
(wh_main_emp_inf_crossbowmen)
Missile Infantry
(wh_main_emp_inf_crossbowmen)
Missile Infantry
Greatswords
(wh_main_emp_inf_greatswords)
Melee Infantry
(wh_main_emp_inf_greatswords)
Melee Infantry
Handgunners
(wh_main_emp_inf_handgunners)
Missile Infantry
(wh_main_emp_inf_handgunners)
Missile Infantry
Swordsmen
(wh_main_emp_inf_swordsmen)
Melee Infantry
(wh_main_emp_inf_swordsmen)
Melee Infantry
Recruitable Units
No Recruitable Units
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