Karaz-a-Karak conquistata
Karaz-a-Karak in rovina (wh_dlc08_special_settlement_karaz_a_karak_ruin_norsca) Karaz-a-Karak conquistata Level 0
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Karaz-a-Karak occupata (insediamento minerario) (wh_dlc08_special_settlement_karaz_a_karak_1_norsca) Karaz-a-Karak conquistata Level 1
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Karaz-a-Karak occupata (avamposto) (wh_dlc08_special_settlement_karaz_a_karak_2_norsca) Karaz-a-Karak conquistata Level 2
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Karaz-a-Karak occupata (fortezza nanica) (wh_dlc08_special_settlement_karaz_a_karak_3_norsca) Karaz-a-Karak conquistata Level 3
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Karaz-a-Karak occupata (roccaforte nanica) (wh_dlc08_special_settlement_karaz_a_karak_4_norsca) Karaz-a-Karak conquistata Level 4
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Karaz-a-Karak occupata (grande roccaforte) (wh_dlc08_special_settlement_karaz_a_karak_5_norsca) Karaz-a-Karak conquistata Level 5
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![Karaz-a-Karak occupata (insediamento minerario)](https://www.honga.net/totalwar/warhammer/images/warhammer/buildings/icons/dwarf_city_karaz_a_karak.png) |
Building Name Karaz-a-Karak occupata (insediamento minerario) |
Level Name wh_dlc08_special_settlement_karaz_a_karak_1_norsca |
Building Chain Karaz-a-Karak conquistata |
Building Level 2 |
Create Time 1 |
Create Cost 500 |
Require Resource |
Effects
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/turns.png)
Durata del reclutamento globale: -1 per turno per tutte le unità (province_to_faction_unseen)
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/construction.png)
Garantisce il seguente numero di slot per la costruzione nell’insediamento: 1 (this_building)
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/icon_income_plus.png)
Introiti generati: 250 (building_to_building_own)
Aggiunge 2 turni di tempo di resistenza all’assedio per le capitali delle province (region_to_region_own)
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/growth.png)
Crescita: +10 (region_to_province_own)
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/public_order.png)
{{tr:public_order}}: +1 (province_to_province_own)
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/religion_chaos.png)
Corruzione del Caos: +1 (region_to_region_own)
Provides Garrison Army
100
Predoni Campioni
(wh_dlc08_nor_inf_marauder_champions_0)
Fanteria corpo a corpo
90
Predoni Cacciatori
(wh_dlc08_nor_inf_marauder_hunters_0)
Fanteria da tiro
120
120
Predoni
(wh_main_nor_inf_chaos_marauders_0)
Fanteria corpo a corpo
Recruitable Units
No Recruitable Units