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HomeHome / Total War: THREE KINGDOMS / Prince of Chu / Units / Juggernaut
Juggernaut Prince of ChuPrince of Chu Ranged Artillery

Juggernaut

Sometimes brute strength and relentless force will win the day.

The manifold devices of war can be as ingenious as the repeating crossbow or as stealthy as the poisoned blowpipe.

Some war machines, however, are neither sophisticated nor subtle. The juggernaut may be slow-moving and hard to manoeuvre, and its operation may require a mixture of knowledge, dexterity and good fortune, but those enemies caught in the line of fire when the juggernaut roars will be destroyed.

Unit Abilities

  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.

Attributes

  • HIDE IN FOREST
    Can hide in forests.

Strengths & Weaknesses

  • Role: bombardment
    Ordnance units excel at scything down enemies, particularly when on high ground and protected by infantry.
  • Deals fire damage
    This unit uses fire attacks to burn all those who come too close. Whether through conditioning or protective materials, this unit is resistant to fire damage.
  • Poor in melee
    This unit is poor when fighting hand-to-hand. Try to keep it away from enemy formations.
Juggernaut

Unit Name

Juggernaut

Main Unit Key

3k_dlc06_unit_water_juggernaut

Land Unit Key

3k_dlc06_unit_water_juggernaut

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Juggernaut

Naval Unit Group

Juggernaut

Soldiers

44

Caste

warmachine

Category

artillery

Class

art_siege

Custom Battle Cost

1060

Recruitment Cost

1200

Upkeep Cost

320

Morale

24

Entity

Hit Points

48000

Speed

NAN

WEAPONS

3k_main_unit_1h095_sword_single_edge_weak

Melee Attack Rate

20

Melee Charge Bonus

12

Melee Damage - Base

9

Melee Damage - Armour-piercing

2

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

3k_main_hero_none_low_inaudible

Melee Evasion - Base

5%

Melee Evasion - Shield

0%

Ranged Block Chance

20%

ARMOUR

3k_main_unit_tunic

Armour Base

7

Shield Armour

0

Missile Weapon

3k_dlc06_unit_water_juggernaut

├ Projectile

3k_dlc06_unit_water_juggernaut

Ranged Damage - Base

120

Ranged Damage - Armour-piercing

120

Range

65

├ Base Reload Time

9

Ranged Attack Rate

6.7

Ammunition

12

Accuracy