Dongzhoubing Marksmen
Little strikes fear into an enemy like a hail of arrows blocking out the sun.Raining down arrows from a distance is a sure way to thin an enemy's ranks before any swordsman has shed a single drop of blood. With an uncanny accuracy – no matter the terrain – these marksmen pride themselves on their arrows striking true.
In scant armour, however, they stand little chance in melee, and their reckless harassment of the local populace has left many desiring to cut them down. Thus dependent on Liu Yan for protection, their dedication to his cause can be in no doubt.
Unit Abilities
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Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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This unit can deploy outside the deployment zone.
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HIDE IN FOREST
Can hide in forests. -
IGNORE GROUND TYPE
Speed penalties caused by the terrain are ignored by this unit. -
RAIDER
Idle soldiers will burn down nearby buildings.
Strengths & Weaknesses
- Role: skirmishers
Skirmishers serve to distract and soften up enemy troops, and are almost impossible to run down as they harass their targets. - Guerrilla deployment
These units have the advantage of being able to deploy behind enemy lines to strike at unexpecting targets. - Poor in melee
This unit is poor when fighting hand-to-hand. Try to keep it away from enemy formations.
Unit Name Dongzhoubing Marksmen |
Main Unit Key 3k_dlc07_unit_water_dongzhoubing_marksmen |
Land Unit Key 3k_dlc07_unit_water_dongzhoubing_marksmen |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Bow Infantry |
Naval Unit Group Bow Infantry |
Soldiers 160 |
Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
Custom Battle Cost 550 |
Recruitment Cost 738 |
Upkeep Cost 172 |
Morale 30 |
├ Hit Points 59400 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge_weak |
├ Melee Attack Rate 20 |
├ Melee Charge Bonus 45 |
├ Melee Damage - Base 9 |
├ Melee Damage - Armour-piercing 2 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 30% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_leather_reinforced |
├ Armour Base 25 |
└ Shield Armour 0 |
3k_main_unit_bow_long_siyah_horn |
├ Projectile 3k_main_unit_arrow_bow_long_siyah_horn_normal |
├ Ranged Damage - Base 40 |
├ Ranged Damage - Armour-piercing 10 |
├ Range 200 |
├ Base Reload Time 7 |
├ Ranged Attack Rate 8.6 |
└ Ammunition 30 |
Accuracy |