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Multiple Bolt Crossbow XunXun Ranged Artillery

Multiple Bolt Crossbow

Be they man or monster, no one can withstand the thundering force of not one, but many, ten-foot bolts.

At a glance, this siege weapon appears to be the simple crossbow, yet bigger than before – and far, far more powerful. Its ten-foot long bolts, when fired, are powerful enough to cleave through ranks of soldiery, and thus are devastating against enemy lines.

Loading more than one bolt per crossbow requires a significant amount more effort and reduces the accuracy of the weapon. However, when firing indiscriminately into advancing enemy lines, accuracy is secondary – by an order of magnitude – to raw destructive power.

Unit Abilities

  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.

Attributes

  • HIDE IN FOREST
    Can hide in forests.

Strengths & Weaknesses

  • Role: bombardment
    Ordnance units excel at scything down enemies, particularly when on high ground and protected by infantry.
  • Missile attack
    This unit excels at destroying lightly-armoured enemies, raining death upon them from a safe distance.
  • Poor in melee
    This unit is poor when fighting hand-to-hand. Try to keep it away from enemy formations.
Multiple Bolt Crossbow

Unit Name

Multiple Bolt Crossbow

Main Unit Key

3k_dlc04_unit_water_multiple_bolt_crossbow_bastion

Land Unit Key

3k_dlc04_unit_water_multiple_bolt_crossbow_bastion

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Artillery

Naval Unit Group

Artillery

Soldiers

6

Caste

warmachine

Category

artillery

Class

art_siege

Custom Battle Cost

35

Recruitment Cost

35

Upkeep Cost

10

Morale

23

Entity

Hit Points

14000

Speed

NAN

WEAPONS

3k_main_unit_1h095_sword_single_edge_weak

Melee Attack Rate

20

Melee Charge Bonus

70

Melee Damage - Base

9

Melee Damage - Armour-piercing

2

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

none

Melee Evasion - Base

13%

Melee Evasion - Shield

0%

Ranged Block Chance

0%

ARMOUR

3k_main_unit_tunic

Armour Base

7

Shield Armour

0

Missile Weapon

3k_dlc04_unit_bolt_water_crossbow_multi_bastion

├ Projectile

3k_dlc04_unit_bolt_crossbow_multi_bastion

Ranged Damage - Base

800

Ranged Damage - Armour-piercing

1200

Range

400

├ Base Reload Time

10

Ranged Attack Rate

6

Ammunition

13

Accuracy