Yi Marksmen
Highly-trained archers outfitted with leather armour and armed with zhibeidao swords to defend against infantry attacks.Yi Marksmen have proven their skill with the bow in both competitions and battle. They are armed with long siyah horn bows, which have extended siyahs to increase velocity and power of the arrows fired.
Missile units are always a threat and tend to be eliminated quickly, so the marksmen are outfitted with leather armour and equipped with long zhibeidao swords to fend off enemy infantry attacks.
Unit Abilities
-
Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
-
HIDE IN FOREST
Can hide in forests. -
FIRE WHILST MOVING
Can fire while mounted and moving.
Strengths & Weaknesses
- Role: rear line
These troops are best placed at the rear of an army, where they can cause damage from a position of relative safety. - Good in melee
While the bow is this unit's primary weapon, it can also hold its own in melee. - Weak against cavalry
This unit is very vulnerable to cavalry charges, especially to the flanks.
Unit Name Yi Marksmen |
Main Unit Key 3k_main_unit_water_yi_marksmen |
Land Unit Key 3k_main_unit_water_yi_marksmen |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Bow Infantry |
Naval Unit Group Bow Infantry |
Soldiers 160 |
Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
Custom Battle Cost 800 |
Recruitment Cost 960 |
Upkeep Cost 255 |
Morale 42 |
├ Hit Points 64800 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 75 |
├ Melee Damage - Base 25 |
├ Melee Damage - Armour-piercing 8 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 43% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_leather_heavy |
├ Armour Base 26 |
└ Shield Armour 0 |
3k_main_unit_bow_long_siyah_horn |
├ Projectile 3k_main_unit_arrow_bow_long_siyah_horn_normal |
├ Ranged Damage - Base 40 |
├ Ranged Damage - Armour-piercing 10 |
├ Range 200 |
├ Base Reload Time 7 |
├ Ranged Attack Rate 8.6 |
└ Ammunition 30 |
Accuracy |