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Shu-Han Shu-Han Units

General(Records)

General(Records)
No. Unit Soldiers
Soldiers
Custom Cost
Custom Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Morale
Morale
MORALE
Determines this unit's resilience to routing. When the general is dead, units cannot rally.
Hit Points
Hit Points
HIT POINTS
Determines how much damage a unit can withstand without dying. Armour, Melee Evasion and Ranged Block Chance helps to further increase survivability.
Melee Charge Bonus
Melee Charge Bonus
MELEE CHARGE BONUS
Increases a unit's hit chance and damage when charging. Fades over time after the initial charge.
Melee Attack Rate
Melee Attack Rate
MELEE ATTACK RATE
Determines how many times a unit can attack over a minute.
Melee Damage - Base
Melee Damage - Base
MELEE DAMAGE - BASE
Can be blocked. Reduced by armour.
Melee Damage - Armour-piercing
Melee Damage - Armour-piercing
MELEE DAMAGE - ARMOUR-PIERCING
It fully goes through armour but can be blocked.
Melee Evasion - Base
Melee Evasion - Base
MELEE EVASION - BASE
Increases the chance of evading melee damage from front and side. The enemy's charge bonus decreases it.
Melee Evasion - Shield
Melee Evasion - Shield
MELEE EVASION - SHIELD
Increases the chance of evading melee damage from the front.
Armour Base
Armour Base
ARMOUR - BASE
Decreases standard melee, ranged and explosion damages. Doesn't help against armour-piercing damage.
Shield Armour
Shield Armour
ARMOUR - SHIELD
Decreases standard melee and ranged damage from the front. Doesn't help against armour-piercing damage.
Ranged Block Chance
Ranged Block Chance
RANGED BLOCK CHANCE
Increases the chance of evading damage from non-artillery projectiles.
Ranged Damage - Base
Ranged Damage - Base
RANGED DAMAGE - BASE
Can be blocked. Reduced by armour.
Ranged Damage - Armour-piercing
Ranged Damage - Armour-piercing
RANGED DAMAGE - ARMOUR-PIERCING
Can be blocked. Ignores armour.
Range
Range
RANGE
Determines the maximum distance across which this unit can fire. Range is visible in battle when the unit is selected.
Ranged Attack Rate
Ranged Attack Rate
RANGED ATTACK RATE
Determines how many times a unit can fire over a minute.
Ammunition
Ammunition
AMMUNITION
Determines how many times a unit can fire. After the battle, ammunition is fully replenished.
Speed
Speed
SPEED
Determines how quickly this unit can move. Affected by terrain.
1
41 Liu Bei
Commander / Commander / (3k_main_general_earth_liu_bei)
Liu Bei

41 590 0 0 50 70200 154 24 35 17 0% 0% 38 0 0% NAN
2
41 Guan Yu
Champion / Champion / (3k_main_general_wood_guan_yu)
Guan Yu

41 745 0 0 70 73200 215 24 64 29 0% 0% 50 0 0% NAN
3
41 Zhang Fei
Vanguard / Vanguard / (3k_main_general_fire_zhang_fei)
Zhang Fei

41 715 0 0 24 73200 334 24 66 22 0% 0% 55 0 0% NAN
4
41 Zhao Yun
Sentinel / Sentinel / (3k_main_general_metal_zhao_yun)
Zhao Yun

41 670 0 0 34 73200 150 24 6 24 0% 0% 55 0 0% NAN
5
21 Pang Tong
Strategist / Strategist / (3k_cp01_general_water_pang_tong)
Pang Tong

21 305 0 0 23 36600 34 30 21 5 0% 0% 15 0 0% NAN
6
41 Wei Yan
Champion / Champion / (3k_dlc06_general_wood_wei_yan)
Wei Yan

41 710 0 0 50 73200 154 30 15 11 0% 0% 50 0 0% NAN
7
21 Zhuge Liang
Strategist / Strategist / (3k_main_general_water_zhuge_liang)
Zhuge Liang

21 215 0 0 23 36600 34 30 21 5 0% 0% 15 0 0% NAN