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Wolf Pack King ShamokeKing Shamoke Polearm Infantry

Wolf Pack

High blood drumming on the skin. They're on the hunt…

Some call the Nanman barbarians, and their ability to work with wild animals may be held up as testament to that. But man and wolf have a long history, hunting as partners, seeking prey together.

That same pack mentality embodies these warriors who, although without their trusted lupine companions, fight their foes with that same ferocity, gorging on the hunt and despatching the enemy with axe, mace or – sometimes, in the heat of the moment - teeth!

Unit Abilities

  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Pack Hunters
    These men have trained as hunters all their lives. They are as ferocious and cunning as a wolf pack, and are far more deadly.

Attributes

  • SCARE
    Reduces nearby enemy morale. Does not stack.
  • CHARGE REFLECTION VS. MOUNTED
    Reflects the charge damage of any mounted attacker back onto them when braced.


  • This unit can deploy outside the deployment zone.

  • HIDE IN FOREST
    Can hide in forests.
  • IGNORE GROUND TYPE
    Speed penalties caused by the terrain are ignored by this unit.

Strengths & Weaknesses

  • Role: assault
    This unit excels at charging enemy frontlines, slaying all in their path.
  • Has ranged weapon
    This unit has a ranged weapon that can soften up enemies before engaging in hand-to-hand combat.
  • Good against shields
    This unit causes extra damage against shielded enemies.
Wolf Pack

Unit Name

Wolf Pack

Main Unit Key

3k_dlc06_unit_wood_wolf_pack

Land Unit Key

3k_dlc06_unit_wood_wolf_pack

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Spear Infantry

Naval Unit Group

Spear Infantry

Soldiers

160

Caste

melee_infantry

Category

inf_melee

Class

inf_spr

Custom Battle Cost

500

Recruitment Cost

735

Upkeep Cost

196

Morale

28

Entity

Hit Points

96000

Speed

NAN

WEAPONS

3k_dlc06_unit_1h175_spear_bamboo_elite

Melee Attack Rate

24

Melee Charge Bonus

90

Melee Damage - Base

42

Melee Damage - Armour-piercing

7

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

none

Melee Evasion - Base

30%

Melee Evasion - Shield

0%

Ranged Block Chance

0%

ARMOUR

3k_main_unit_leather_partial

Armour Base

20

Shield Armour

0

Missile Weapon

3k_dlc06_unit_javelin_precursor

├ Projectile

3k_dlc06_unit_javelin_normal

Ranged Damage - Base

20

Ranged Damage - Armour-piercing

50

Range

60

├ Base Reload Time

6

Ranged Attack Rate

10

Ammunition

3

Accuracy