Some call the Nanman barbarians, and their ability to work with wild animals may be held up as testament to that. But man and wolf have a long history, hunting as partners, seeking prey together.
That same pack mentality embodies these warriors who, although without their trusted lupine companions, fight their foes with that same ferocity, gorging on the hunt and despatching the enemy with axe, mace or – sometimes, in the heat of the moment - teeth!
Unit Abilities
-
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Pack Hunters
These men have trained as hunters all their lives. They are as ferocious and cunning as a wolf pack, and are far more deadly.
Attributes
-
SCARE
Reduces nearby enemy morale. Does not stack. -
CHARGE REFLECTION VS. MOUNTED
Reflects the charge damage of any mounted attacker back onto them when braced. -
This unit can deploy outside the deployment zone.
-
HIDE IN FOREST
Can hide in forests. -
IGNORE GROUND TYPE
Speed penalties caused by the terrain are ignored by this unit.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Has ranged weapon
This unit has a ranged weapon that can soften up enemies before engaging in hand-to-hand combat. - Good against shields
This unit causes extra damage against shielded enemies.
Unit Name Wolf Pack |
Main Unit Key 3k_dlc06_unit_wood_wolf_pack |
Land Unit Key 3k_dlc06_unit_wood_wolf_pack |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Spear Infantry |
Naval Unit Group Spear Infantry |
Soldiers 160 |
Caste melee_infantry |
Category inf_melee |
Class inf_spr |
Custom Battle Cost 500 |
Recruitment Cost 735 |
Upkeep Cost 196 |
Morale 28 |
├ Hit Points 96000 |
└ Speed NAN |
3k_dlc06_unit_1h175_spear_bamboo_elite |
├ Melee Attack Rate 24 |
├ Melee Charge Bonus 90 |
├ Melee Damage - Base 42 |
├ Melee Damage - Armour-piercing 7 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 30% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_leather_partial |
├ Armour Base 20 |
└ Shield Armour 0 |
3k_dlc06_unit_javelin_precursor |
├ Projectile 3k_dlc06_unit_javelin_normal |
├ Ranged Damage - Base 20 |
├ Ranged Damage - Armour-piercing 50 |
├ Range 60 |
├ Base Reload Time 6 |
├ Ranged Attack Rate 10 |
└ Ammunition 3 |
Accuracy |