Hidden Vipers
Foes may survive the blowpipe attack only to fall under the blades of the machetes.The King of Bald Dragon Ravine is not a general who lets any advantage go unexploited. Why field a unit who have only one type of weapon at their disposal when you can use a combination of missile and hand-to-hand attacks to keep the foe fully occupied?
While the front line strike out with their machetes from behind the safety of their shields, the line of blowpipes firing from behind them sting the enemy from afar with their poisoned darts.
Unit Abilities
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Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Mixed Missile
The unit splits into missiles at the back, in rows, with melee in front protecting them. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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HIDE IN FOREST
Can hide in forests. -
STALK
Can move whilst hidden in any terrain.
Strengths & Weaknesses
- Role: all-rounder
Be it on the frontline, flanking, or when manning ordnance, this versatile unit excels in most positions. - Poisoned weapons
The weapons of this unit are coated in poison, inflicting lingering armour-ignoring damage on foes that are hit. - Missile defence
These troops carry shields to protect them from incoming missiles, but offer little defence against artillery.
Unit Name Hidden Vipers |
Main Unit Key 3k_dlc06_unit_water_hidden_vipers |
Land Unit Key 3k_dlc06_unit_water_hidden_vipers |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Blowpipes |
Naval Unit Group Blowpipes |
Soldiers 160 |
Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
Custom Battle Cost 850 |
Recruitment Cost 900 |
Upkeep Cost 240 |
Morale 38 |
├ Hit Points 96000 |
└ Speed NAN |
3k_dlc06_unit_1h095_machete |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 75 |
├ Melee Damage - Base 33 |
├ Melee Damage - Armour-piercing 3 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
3k_main_unit_infantry_rattan |
├ Melee Evasion - Base 32% |
├ Melee Evasion - Shield 20% |
└ Ranged Block Chance 60% |
3k_dlc06_unit_rattan_partial |
├ Armour Base 29 |
└ Shield Armour 2 |
3k_dlc06_unit_blowpipe |
├ Projectile 3k_dlc06_unit_dart_blowpipe |
├ Ranged Damage - Base 5 |
├ Ranged Damage - Armour-piercing 0 |
├ Range 60 |
├ Base Reload Time 4 |
├ Ranged Attack Rate 15 |
└ Ammunition 25 |
Accuracy |