![Hidden Vipers](gen_images/unit_icon/three_kingdoms/3k_dlc06_faction_nanman_king_meng_huo/3k_dlc06_unit_water_hidden_vipers.png)
![Meng Huo](images/three_kingdoms/flags/3k_dlc06_faction_nanman_king_meng_huo/mon_24.png)
Hidden Vipers
Foes may survive the blowpipe attack only to fall under the blades of the machetes.The King of Bald Dragon Ravine is not a general who lets any advantage go unexploited. Why field a unit who have only one type of weapon at their disposal when you can use a combination of missile and hand-to-hand attacks to keep the foe fully occupied?
While the front line strike out with their machetes from behind the safety of their shields, the line of blowpipes firing from behind them sting the enemy from afar with their poisoned darts.
Unit Abilities
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Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Mixed Missile
The unit splits into missiles at the back, in rows, with melee in front protecting them. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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HIDE IN FOREST
Can hide in forests. -
STALK
Can move whilst hidden in any terrain.
Strengths & Weaknesses
- Role: all-rounder
Be it on the frontline, flanking, or when manning ordnance, this versatile unit excels in most positions. - Poisoned weapons
The weapons of this unit are coated in poison, inflicting lingering armour-ignoring damage on foes that are hit. - Missile defence
These troops carry shields to protect them from incoming missiles, but offer little defence against artillery.
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Unit Name Hidden Vipers |
Main Unit Key 3k_dlc06_unit_water_hidden_vipers |
Land Unit Key 3k_dlc06_unit_water_hidden_vipers |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group ![]() |
Naval Unit Group |
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Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
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Entity |
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WEAPONS 3k_dlc06_unit_1h095_machete |
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├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
Shield 3k_main_unit_infantry_rattan |
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ARMOUR 3k_dlc06_unit_rattan_partial |
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Missile Weapon 3k_dlc06_unit_blowpipe |
├ Projectile 3k_dlc06_unit_dart_blowpipe |
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├ Base Reload Time 4 |
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Accuracy |