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HomeHome / Total War: THREE KINGDOMS / He Yi Yellow Turbans / Buildings / Harbour Buildings
He Yi Yellow Turbans He Yi Yellow Turbans Buildings

Harbour Buildings

Harbours provide livelihoods and trade and can be further developed with an eye on greater profits or larger fishing hauls.

Harbour

Abandoned Jetties
Abandoned Jetties
(3k_district_market_harbour_fish_0)
Harbour Level 0
Jetties
Jetties
(3k_district_market_harbour_fish_1)
Harbour Level 1
Pier
Pier
(3k_district_market_harbour_fish_2)
Harbour Level 2
Fish Trader
Fish Trader
(3k_district_market_harbour_fish_3)
Harbour Level 3
Fishing Port
Fishing Port
(3k_district_market_harbour_fish_4)
Harbour Level 4
Grand Fishing Port
Grand Fishing Port
(3k_district_market_harbour_fish_5)
Harbour Level 5
Harbour Trader
Harbour Trader
(3k_district_market_harbour_trade_3)
Harbour Level 3
Trading Port
Trading Port
(3k_district_market_harbour_trade_4)
Harbour Level 4
Spice Trading Port
Spice Trading Port
(3k_district_market_harbour_spice_5)
Harbour Level 5
Grand Trading Port
Grand Trading Port
(3k_district_market_harbour_trade_5)
Harbour Level 5
Harbour
No. Building Create Time Create Cost Upkeep Cost Food Cost Effects
1 Abandoned Jetties Harbour Level 0
Abandoned Jetties
The people here keep to themselves; untouched and unchecked by the guiding hand of government.
0 0 0 0
  • This is an abandoned jetty that can be developed into a proper pier and harbour. (this commandery)
2 Jetties Harbour Level 1
Jetties
To extend trade, extend its architecture.
2 1700 0 0
  • Agriculture buildings construction cost reduction: -10% (local commandery)
  • +40 income (commerce) (this commandery)
  • +2 food production (fishing) (local commanderies)
3 Pier Harbour Level 2
Pier
To live by the sea is an advantage that should be exploited.
4 2500 0 0
  • Agriculture buildings construction cost reduction: -10% (local commandery)
  • +70 income (commerce) (this commandery)
  • +3 food production (fishing) (local commanderies)
4 Fish Trader Harbour Level 3
Fish Trader
A trader established at the dock has an intimate knowledge of the most profitable hauls.
4 3300 0 0
  • Agriculture buildings construction cost reduction: -10% (local commandery)
  • +100 income (commerce) (this commandery)
  • +4 food production (fishing) (local commanderies)
5 Harbour Trader Harbour Level 3
Harbour Trader
With the development of the settlement comes greater opportunity.
4 3100 0 0
  • Agriculture buildings construction cost reduction: -10% (local commandery)
  • +110 income (commerce) (this commandery)
  • +10% income from commerce (faction-wide)
  • +3 food production (fishing) (local commanderies)
6 Fishing Port Harbour Level 4
Fishing Port
More space for fishing boats to dock increases the quantity of goods that can be brought ashore.
6 4100 0 0
  • Agriculture buildings construction cost reduction: -10% (local commandery)
  • +130 income (commerce) (this commandery)
  • +5 food production (fishing) (local commanderies)
7 Trading Port Harbour Level 4
Trading Port
A port specialising in trade can bend all resources towards it.
6 3750 0 0
  • Agriculture buildings construction cost reduction: -10% (local commandery)
  • +150 income (commerce) (this commandery)
  • +20% income from commerce (faction-wide)
  • +3 food production (fishing) (local commanderies)
8 Spice Trading Port Harbour Level 5
Spice Trading Port
There are as many opportunities as there are flavours.
7 5000 0 0
  • Agriculture buildings construction cost reduction: -15% (local commandery)
  • +225 income (commerce) (this commandery)
  • +50% income from spice (faction-wide)
  • +50% trade influence (faction-wide)
9 Grand Fishing Port Harbour Level 5
Grand Fishing Port
A lively and profitable fishing hub which grows with each new haul.
7 4900 0 0
  • Agriculture buildings construction cost reduction: -15% (local commandery)
  • +160 income (commerce) (this commandery)
  • +6 food production (fishing) (local commanderies)
10 Grand Trading Port Harbour Level 5
Grand Trading Port
Trade flows as endlessly as the sea on which it arrives.
6 4450 0 0
  • Agriculture buildings construction cost reduction: -15% (local commandery)
  • +200 income (commerce) (this commandery)
  • +25% income from commerce (faction-wide)
  • +3 food production (fishing) (local commanderies)