罗马 近战骑兵
军团骑兵
即使是罗马军团,也离不开骑兵的辅助在整个共和国的发展过程中,罗马军团骑兵历经变迁,骑手征募来源从盟国伊比利亚、高卢、努米底亚再到色雷斯,骑兵不断地适应着变化着的需要和资源。每个军团的骑兵最初包括三百名骑士以及六百至九百名同盟骑士,这样,一支典型的由两个军团构成的执政官军队就包括了大约一千八百至两千四百名骑兵。在萨莫奈、皮洛士、布匿以及朱古达战争中,帝国不断扩张的需要使得盟国骑兵的使用越来越多。
随着骑士成为军团官员,以及后来的盟国城民也成为罗马公民,罗马就很少从意大利招募骑兵了:到恺撒高卢战役的时候,军团几乎全靠联盟骑兵支撑了。在这一时期,装备并没有改变多少。可能是受凯尔特人影响,骑士采用了链甲和长矛,其后征召而来的高卢骑兵沿用了这一传统。头盔和盾牌也有改变,骑士用的圆盾则变成了多功能的长盾
汉化补丁: 3DM蒹葭汉化组
Unit Name 军团骑兵 |
Main Unit Key Rom_Legionary_Cav |
Land Unit Key Rom_Legionary_Cav |
Naval Unit Key roman_transport |
Soldiers 90 |
Category 骑兵 |
Class 近战骑兵 |
自定义战斗 价格 610 |
招募成本 610 |
Upkeep Cost 85 |
近战攻击 24 |
29 |
├ Melee Weapon rome_spear_cav |
├ 基础近战杀伤 19 |
├ 近战杀伤加成 10 |
├ Armour Piercing No |
├ 对抗骑兵加成 10 |
├ 对抗象兵加成 12 |
└ 对抗步兵加成 10 |
冲锋加成 26 |
69 |
├ Base Defence 34 |
├ Shield cavalry |
└ 盾牌防御 35 |
87 |
├ 甲胄 mail |
├ Armour Defence 57 |
└ 盾牌护甲 30 |
110 |
├ Man Entity rome_infantry_heavy |
├ Man Health 55 |
├ Bonus Hit Points 15 |
├ Mount rome_horse_spear_shield_m |
├ Mount Entity rome_horse_medium |
└ Mount Health 40 |
基础士气 45 |
技能
军团骑兵- 龙角号
在较长时间内减少所有临近敌军对抗骑兵的效果
对抗骑兵加成、对抗象兵加成、保持阵型 - 骑兵龟甲阵
这支部队可以举起盾牌,面向敌军
有效防御远程攻击
无法奔跑 - 楔形强攻阵
这支部队可以组成楔形攻击阵型
冲锋加成、近战攻击
加速能力、近战防御
特性
- 训练有素
这支部队的士气不会因将领阵亡而受到影响,在被击溃后也会更快地恢复过来 - 于森林中隐蔽
这支部队可以隐蔽在森林里,除非敌人走到近前,否则他们不会被发现
优势与弱点
运输船- 舰体极差
- 速度极低
- 冲撞软弱
- 攻击强大
- 防御适中
- 杀伤较低但破甲能力适中
- 士气适中
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