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Night Hunters Marcomanni (Empire Divided)Marcomanni (Empire Divided) ​槍​歩​兵

Night Hunters

Men who can move in the shadows are always welcome in battle, except among foes!

The Germanic Harii tribe were a warrior cult, shrouded in mystery. Their night hunters were a terrifying prospect if met on the battlefield. Their bodies, shields and weapons were painted black for maximum shock value. The Roman historian, Tacitus, said this of the Harii: “…quite apart from their strength, which exceeds that of the other tribes I have just listed, they pander to their innate savagery by skill and timing: with black shields and painted bodies, they choose dark nights to fight, and by means of terror and shadow of a ghostly army they cause panic, since no enemy can bear a sight so unexpected and hellish; in every battle the eyes are the first to be conquered”.

日本語化: JapanTotalWarとは

Night Hunters

Unit Name

Night Hunters

Main Unit Key

3c_Marc_Night_Hunters

Land Unit Key

3c_Marc_Night_Hunters

Naval Unit Key

3c_barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

​槍​歩​兵

Custom Battle Cost

720

Recruitment Cost

720

​維​持​費

145

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

35

Weapon Damage

26

├ Melee Weapon

rome_celtic_spear

├ Melee Damage Base

20

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

28

Melee Defence

58

├ Base Defence

23

├ Shield

germanic_shock

└ Shield Defence

35

Armour

10

├ Armour

none

├ Armour Defence

0

└ Shield Armour

10

Health

60

├ Man Entity

rome_infantry_light_fast

├ Man Health

40

└ Bonus Hit Points

20

Base Morale

55

Abilities

Night Hunters
  • Cavalry Counter-tactics
    Improves unit's ability to endure enemy cavalry charges for an extended time.
    Bonus vs mounted units
  • Wedge
    The unit moves into a wedge-shaped attack formation.
    Charge bonus, melee attack
    Acceleration, melee defence
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue

Attributes

  • ​ゲ​リ​ラ​戦​法
    ​こ​の​部​隊​は、​布​陣​ゾー​ン​の​外​側​に​配​置​す​る​こ​と​が​で​き​る。
  • ​寒​さ​耐​性
    ​こ​の​部​隊​は、​雪​に​よ​る​疲​労​を​受​け​に​く​い
  • ​威​圧 (​全​部​隊)
    ​こ​の​部​隊​は、​全​て​の​敵​部​隊​を​恐​れ​さ​せ​る​こ​と​が​で​き​る。
  • ​隠​密​移​動
    ​こ​の​部​隊​は、​ど​ん​な​地​形​で​も​潜​伏​し​な​が​ら​移​動​す​る​こ​と​が​で​き​る。

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Night Hunters
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Requires Buildings
Night Hunters Lv. 0 Bronze Forge
Bronze Forge
(3c_barb_artisan_bronze_3)
Level 2
Bronze Furnace
Bronze Furnace
(3c_barb_artisan_bronze_4)
Level 3