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Raiding Horsemen ​テ​ュ​リ​ス​テ​ュ​リ​ス ​飛​び​道​具​騎​兵

Raiding Horsemen

Fine javelin and sword-armed mounted skirmishers, yet just as effective in melee.

The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.

日本語化: JapanTotalWarとは

Raiding Horsemen

Unit Name

Raiding Horsemen

Main Unit Key

Cel_Raiding_Horsemen

Land Unit Key

Cel_Raiding_Horsemen

Naval Unit Key

barbarian_transport_small

Soldiers

90

Category

Cavalry

Class

​飛​び​道​具​騎​兵

Custom Battle Cost

480

Recruitment Cost

480

​維​持​費

75

Missile Damage

30

├ Missile Weapon

rome_wooden_javelin

├ Projectile

javelin_wooden

├ Missile Damage

17

├ Missile Ap Damage

13

└ Base Reload Time

9

Accuracy

5

Range

75

Reload

13

Shots Per Minute

8

Ammunition

7

Melee Attack

27

Weapon Damage

36

├ Melee Weapon

rome_celtic_hellenic_sword_cav

├ Melee Damage Base

32

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

9

Charge Bonus

29

Melee Defence

51

├ Base Defence

16

├ Shield

cavalry

└ Shield Defence

35

Armour

62

├ Armour

light_padded

├ Armour Defence

32

└ Shield Armour

30

Health

95

├ Man Entity

rome_infantry_light

├ Man Health

50

├ Bonus Hit Points

10

├ Mount

rome_celtic_horse_sword_shield_l

├ Mount Entity

rome_horse_light

└ Mount Health

35

Base Morale

45

Abilities

Raiding Horsemen
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue

Attributes

  • ​疲​労​耐​性
    ​こ​の​部​隊​は、​他​の​部​隊​よ​り​疲​労​の​影​響​を​受​け​な​い。
  • ​潜​伏 (​森)
    ​こ​の​部​隊​は、​敵​が​す​ぐ​そ​ば​に​接​近​す​る​ま​で​森​に​潜​伏​す​る​事​が​で​き​る。
  • ​移​動​射​撃
    ​こ​の​部​隊​は、​移​動​し​な​が​ら​馬​上​で​射​撃​す​る​こ​と​が​で​き​る。
  • ​パ​ル​テ​ィ​ア​ン​シ​ョ​ッ​ト
    ​こ​の​部​隊​は、​前​方​だ​け​で​は​な​く​全​方​向​に​射​撃​す​る​こ​と​が​で​き​る。

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Raiding Horsemen
  • Short range
  • Fast rate of fire
  • Fast moving
  • Very good damage and armour penetration
  • Large shield
  • Very weak in melee
  • Poor morale
Requires Buildings
Raiding Horsemen Lv. 0 ​厩​舎
​厩​舎
(barb_agriculture_horse_3)
Level 2
Faction Availability
​グ​ラ​ン​ド​キ​ャ​ン​ペー​ン