Raiding Horsemen
Fine javelin and sword-armed mounted skirmishers, yet just as effective in melee.The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.
Unit Name Raiding Horsemen |
Main Unit Key Cel_Raiding_Horsemen |
Land Unit Key Cel_Raiding_Horsemen |
Naval Unit Key barbarian_transport_small |
Soldiers 90 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 480 |
Recruitment Cost 480 |
Upkeep Cost 75 |
30 |
├ Missile Weapon rome_wooden_javelin |
├ Projectile javelin_wooden |
├ Missile Damage 17 |
├ Missile Ap Damage 13 |
└ Base Reload Time 9 |
Accuracy 5 |
Range 75 |
Reload 13 |
Shots Per Minute 8 |
Ammunition 7 |
Melee Attack 27 |
36 |
├ Melee Weapon rome_celtic_hellenic_sword_cav |
├ Melee Damage Base 32 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 9 |
Charge Bonus 29 |
51 |
├ Base Defence 16 |
├ Shield cavalry |
└ Shield Defence 35 |
62 |
├ Armour light_padded |
├ Armour Defence 32 |
└ Shield Armour 30 |
95 |
├ Man Entity rome_infantry_light |
├ Man Health 50 |
├ Bonus Hit Points 10 |
├ Mount rome_celtic_horse_sword_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 35 |
Base Morale 45 |
Abilities
Raiding Horsemen- Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Fast moving
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Faction Availability | |
---|---|
Grand Campaign |