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Raiding Horsemen TylisTylis Missile Cavalry

Raiding Horsemen

Fine javelin and sword-armed mounted skirmishers, yet just as effective in melee.

The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.

Raiding Horsemen

Unit Name

Raiding Horsemen

Main Unit Key

Cel_Raiding_Horsemen

Land Unit Key

Cel_Raiding_Horsemen

Naval Unit Key

barbarian_transport_small

Soldiers

90

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

480

Recruitment Cost

480

Upkeep Cost

75

Missile Damage

30

├ Missile Weapon

rome_wooden_javelin

├ Projectile

javelin_wooden

├ Missile Damage

17

├ Missile Ap Damage

13

└ Base Reload Time

9

Accuracy

5

Range

75

Reload

13

Shots Per Minute

8

Ammunition

7

Melee Attack

27

Weapon Damage

36

├ Melee Weapon

rome_celtic_hellenic_sword_cav

├ Melee Damage Base

32

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

9

Charge Bonus

29

Melee Defence

51

├ Base Defence

16

├ Shield

cavalry

└ Shield Defence

35

Armour

62

├ Armour

light_padded

├ Armour Defence

32

└ Shield Armour

30

Health

95

├ Man Entity

rome_infantry_light

├ Man Health

50

├ Bonus Hit Points

10

├ Mount

rome_celtic_horse_sword_shield_l

├ Mount Entity

rome_horse_light

└ Mount Health

35

Base Morale

45

Abilities

Raiding Horsemen
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Raiding Horsemen
  • Short range
  • Fast rate of fire
  • Fast moving
  • Very good damage and armour penetration
  • Large shield
  • Very weak in melee
  • Poor morale
Requires Buildings
Raiding Horsemen Lv. 0 Stables
Stables
(barb_agriculture_horse_3)
Level 2
Faction Availability
Grand Campaign