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Ordoroi Boïens (Imperator Augustus)Boïens (Imperator Augustus) Infanterie de mêlée

Ordoroi

(Boii Clubmen)

These warriors are among the poorest in Boii society, but they are powerfully built and courageous. They use a wood mace or a club with a heavy metal or bone head, serving as a front-line assault troops.

L'épée longue était une arme de valeur et de prestige au sein de la communauté celte. Pour avoir l'honneur d'en brandir une au combat, un guerrier devait déjà avoir fait ses preuves plusieurs fois sur les champs de bataille. Arme à deux mains, l'épée longue fit son apparition durant le VIIIe siècle av. J.-C., avant d'être délaissée pour finalement revenir autour de 450 av. J.-C. Il est possible que la ferronnerie celtique ait été moins avancée que celle des Romains, car apparemment, leurs épées longues se courbaient très facilement et devaient être redressées au sol. D'un autre côté, le travail du fer celtique datant de plusieurs siècles, certains pensent que les récits romains interprétèrent mal cette pratique, et qu'il s'agissait d'un rituel de « déclassement » des armes défaites, déshonorées ou endommagées.

Ordoroi

Unit Name

Ordoroi

Main Unit Key

cel_boii_clubmen

Land Unit Key

cel_boii_clubmen

Naval Unit Key

barbarian_transport

Soldiers

300

Category

Infanterie de mêlée

Class

Infanterie de mêlée

Bataille personnalisée Prix

490

Coût de recrutement

490

Coût d'entretien

98

Dégâts des tirs

11

├ Missile Weapon

prec1

├ Projectile

prec1

├ Missile Damage

11

├ Missile Ap Damage

0

└ Base Reload Time

10

Précision

5

Portée

80

Reload

0

Tirs par minute

6

Munitions

1

Attaque en mêlée

32

Dégâts des armes

11

├ Melee Weapon

mace2

├ Dégâts mêlée de base

11

├ Dégâts mêlée appliqu.

0

├ Armour Piercing

Yes

├ Bonus vs larges cibles

0

├ Bonus vs éléphants

0

└ Bonus vs infanterie

0

Bonus de charge

13

Défense en mêlée

66

├ Base Defence

14

├ Shield

shield5

└ Défense au bouclier

52

Armure

1

├ Armure

arm0

├ Armour Defence

1

└ Protection

0

Santé

20

├ Man Entity

medium_light

├ Man Health

20

└ Bonus Hit Points

0

Moral de base

40

Compétences

Ordoroi
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributs

  • Se cacher (forêts)
    Cette unité peut se cacher dans les forêts tant que les troupes ennemies ne s'approchent pas trop.

Forces & Faiblesses

Navire de transport
  • Très faible résistance de la coque
  • Très lent
  • Éperonnage faible
Ordoroi
  • Bonne attaque
  • Défense moyenne
  • Dégâts moyens mais pénétration d'armure faible
  • Moral normal
Requiert Bâtiments
Ordoroi Lv. 0 Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_1)
Level 0
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_2)
Level 1
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_3)
Level 2
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4)
Level 3
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_1)
Level 0
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_2)
Level 1
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_3)
Level 2
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_4)
Level 3
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_1)
Level 0
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_2)
Level 1
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_3)
Level 2
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_4)
Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_1)
Level 0
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_2)
Level 1
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3)
Level 2
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Level 3
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_1)
Level 0
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_2)
Level 1
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_3)
Level 2
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4)
Level 3
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_1)
Level 0
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_2)
Level 1
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_3)
Level 2
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_4)
Level 3
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_1)
Level 0
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_2)
Level 1
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_3)
Level 2
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_4)
Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_1)
Level 0
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_2)
Level 1
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_3)
Level 2
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_4)
Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_1)
Level 0
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_2)
Level 1
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_3)
Level 2
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Level 3
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_1)
Level 0
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_2)
Level 1
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_3)
Level 2
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_4)
Level 3
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_1)
Level 0
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_2)
Level 1
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_3)
Level 2
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_4)
Level 3
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_1)
Level 0
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_2)
Level 1
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_3)
Level 2
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_4)
Level 3
Ville barbare
Ville barbare
(rom_BARBARIAN_city_major_1)
Level 0
Ville barbare fortifiée
Ville barbare fortifiée
(rom_BARBARIAN_city_major_2)
Level 1
Hundred barbare
Hundred barbare
(rom_BARBARIAN_city_major_3)
Level 2
Oppidium barbare
Oppidium barbare
(rom_BARBARIAN_city_major_4)
Level 3
Hameau barbare (poisson)
Hameau barbare (poisson)
(rom_BARBARIAN_city_minor_fish_1)
Level 0
Village barbare (poisson)
Village barbare (poisson)
(rom_BARBARIAN_city_minor_fish_2)
Level 1
Ville barbare (poisson)
Ville barbare (poisson)
(rom_BARBARIAN_city_minor_fish_3)
Level 2
Pagus barbare (poisson)
Pagus barbare (poisson)
(rom_BARBARIAN_city_minor_fish_4)
Level 3
Hameau barbare (verrerie)
Hameau barbare (verrerie)
(rom_BARBARIAN_city_minor_glass_1)
Level 0
Village barbare (verrerie)
Village barbare (verrerie)
(rom_BARBARIAN_city_minor_glass_2)
Level 1
Ville barbare (verrerie)
Ville barbare (verrerie)
(rom_BARBARIAN_city_minor_glass_3)
Level 2
Pagus barbare (verrerie)
Pagus barbare (verrerie)
(rom_BARBARIAN_city_minor_glass_4)
Level 3
Hameau barbare (or)
Hameau barbare (or)
(rom_BARBARIAN_city_minor_gold_1)
Level 0
Village barbare (or)
Village barbare (or)
(rom_BARBARIAN_city_minor_gold_2)
Level 1
Ville barbare (or)
Ville barbare (or)
(rom_BARBARIAN_city_minor_gold_3)
Level 2
Pagus barbare (or)
Pagus barbare (or)
(rom_BARBARIAN_city_minor_gold_4)
Level 3
Hameau barbare (céréales)
Hameau barbare (céréales)
(rom_BARBARIAN_city_minor_grain_1)
Level 0
Village barbare (céréales)
Village barbare (céréales)
(rom_BARBARIAN_city_minor_grain_2)
Level 1
Ville barbare (céréales)
Ville barbare (céréales)
(rom_BARBARIAN_city_minor_grain_3)
Level 2
Pagus barbare (céréales)
Pagus barbare (céréales)
(rom_BARBARIAN_city_minor_grain_4)
Level 3
Hameau barbare (cuir)
Hameau barbare (cuir)
(rom_BARBARIAN_city_minor_hides_1)
Level 0
Village barbare (cuir)
Village barbare (cuir)
(rom_BARBARIAN_city_minor_hides_2)
Level 1
Ville barbare (cuir)
Ville barbare (cuir)
(rom_BARBARIAN_city_minor_hides_3)
Level 2
Pagus barbare (cuir)
Pagus barbare (cuir)
(rom_BARBARIAN_city_minor_hides_4)
Level 3
Hameau barbare (fer)
Hameau barbare (fer)
(rom_BARBARIAN_city_minor_iron_1)
Level 0
Village barbare (fer)
Village barbare (fer)
(rom_BARBARIAN_city_minor_iron_2)
Level 1
Ville barbare (fer)
Ville barbare (fer)
(rom_BARBARIAN_city_minor_iron_3)
Level 2
Pagus barbare (fer)
Pagus barbare (fer)
(rom_BARBARIAN_city_minor_iron_4)
Level 3
Hameau barbare (marbre)
Hameau barbare (marbre)
(rom_BARBARIAN_city_minor_marble_1)
Level 0
Village barbare (marbre)
Village barbare (marbre)
(rom_BARBARIAN_city_minor_marble_2)
Level 1
Ville barbare (marbre)
Ville barbare (marbre)
(rom_BARBARIAN_city_minor_marble_3)
Level 2
Pagus barbare (marbre)
Pagus barbare (marbre)
(rom_BARBARIAN_city_minor_marble_4)
Level 3
Hameau barbare (huile d'olive)
Hameau barbare (huile d'olive)
(rom_BARBARIAN_city_minor_olives_1)
Level 0
Village barbare (huile d'olive)
Village barbare (huile d'olive)
(rom_BARBARIAN_city_minor_olives_2)
Level 1
Ville barbare (huile d'olive)
Ville barbare (huile d'olive)
(rom_BARBARIAN_city_minor_olives_3)
Level 2
Pagus barbare (huile d'olive)
Pagus barbare (huile d'olive)
(rom_BARBARIAN_city_minor_olives_4)
Level 3
Hameau barbare (teinture pourpre)
Hameau barbare (teinture pourpre)
(rom_BARBARIAN_city_minor_purple_dye_1)
Level 0
Village barbare (teinture pourpre)
Village barbare (teinture pourpre)
(rom_BARBARIAN_city_minor_purple_dye_2)
Level 1
Ville barbare (teinture pourpre)
Ville barbare (teinture pourpre)
(rom_BARBARIAN_city_minor_purple_dye_3)
Level 2
Pagus barbare (teinture pourpre)
Pagus barbare (teinture pourpre)
(rom_BARBARIAN_city_minor_purple_dye_4)
Level 3
Hameau barbare (soie)
Hameau barbare (soie)
(rom_BARBARIAN_city_minor_silk_1)
Level 0
Village barbare (soie)
Village barbare (soie)
(rom_BARBARIAN_city_minor_silk_2)
Level 1
Ville barbare (soie)
Ville barbare (soie)
(rom_BARBARIAN_city_minor_silk_3)
Level 2
Pagus barbare (soie)
Pagus barbare (soie)
(rom_BARBARIAN_city_minor_silk_4)
Level 3
Hameau barbare (plomb)
Hameau barbare (plomb)
(rom_BARBARIAN_city_minor_silver_1)
Level 0
Village barbare (plomb)
Village barbare (plomb)
(rom_BARBARIAN_city_minor_silver_2)
Level 1
Ville barbare (plomb)
Ville barbare (plomb)
(rom_BARBARIAN_city_minor_silver_3)
Level 2
Pagus barbare (plomb)
Pagus barbare (plomb)
(rom_BARBARIAN_city_minor_silver_4)
Level 3
Hameau barbare (bois)
Hameau barbare (bois)
(rom_BARBARIAN_city_minor_timber_1)
Level 0
Village barbare (bois)
Village barbare (bois)
(rom_BARBARIAN_city_minor_timber_2)
Level 1
Ville barbare (bois)
Ville barbare (bois)
(rom_BARBARIAN_city_minor_timber_3)
Level 2
Pagus barbare (bois)
Pagus barbare (bois)
(rom_BARBARIAN_city_minor_timber_4)
Level 3
Hameau barbare
Hameau barbare
(rom_BARBARIAN_city_minor_township_1)
Level 0
Pagus barbare
Pagus barbare
(rom_BARBARIAN_city_minor_township_4)
Level 3
Hameau barbare (vin)
Hameau barbare (vin)
(rom_BARBARIAN_city_minor_wine_1)
Level 0
Village barbare (vin)
Village barbare (vin)
(rom_BARBARIAN_city_minor_wine_2)
Level 1
Ville barbare (vin)
Ville barbare (vin)
(rom_BARBARIAN_city_minor_wine_3)
Level 2
Pagus barbare (vin)
Pagus barbare (vin)
(rom_BARBARIAN_city_minor_wine_4)
Level 3
Disponibilité de la faction
Grande campagne
Hannibal aux portes
Imperator Augustus