Heavy Horse
A heavy cavalry charge can break even the most resolute defenders.The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.
Unit Name Heavy Horse |
Main Unit Key CiG_Cel_Heavy_Horse |
Land Unit Key Cel_Heavy_Horse |
Naval Unit Key barbarian_transport_small |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 130 |
Melee Attack 42 |
27 |
├ Melee Weapon rome_celtic_spear_cav |
├ Melee Damage Base 20 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 39 |
42 |
├ Base Defence 22 |
├ Shield cavalry |
└ Shield Defence 20 |
60 |
├ Armour leather |
├ Armour Defence 30 |
└ Shield Armour 30 |
90 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
├ Bonus Hit Points 15 |
├ Mount rome_celtic_horse_spear_shield_h |
├ Mount Entity rome_horse_heavy |
└ Mount Health 35 |
Base Morale 55 |
Abilities
Heavy Horse- Wedge
The unit moves into a wedge-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence - Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Recuitment Requirement | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unit Resouces | CiG_Regional_Celtic | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Caesar in Gaul Regions
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Requires Buildings | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lv. 0 |
Auxiliary Garrison
(rome_military_aux_4) Level 3 |
Faction Availability | |
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Caesar in Gaul |
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