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Germanic Band Marcomanni (Empire Divided)Marcomanni (Empire Divided) Melee Infantry

Germanic Band

Above all, a band of warriors are loyal to their chief.

In their heart of hearts, the Germanic peoples were warriors first and foremost. When not fighting, they were seeking out the next fight. Only in battle could a warrior earn the glory and wealth needed to improve their position within the tribe. This was not an easy life, and only the toughest lived idly away from the battlefield. Others had to work, toiling in the fields and forests, awaiting glory that could be won in battle or by raiding the tribe's enemies. Spear-armed warriors were the lifeblood of German tribal forces. Brought up on the traditions of feasting and raiding, they craved the opportunity to prove themselves against a worthy enemy.

Germanic Band

Unit Name

Germanic Band

Main Unit Key

3c_Ger_Germanic_Band

Land Unit Key

3c_Ger_Germanic_Band

Naval Unit Key

3c_barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

290

Recruitment Cost

290

Upkeep Cost

60

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

29

Weapon Damage

26

├ Melee Weapon

rome_celtic_axe

├ Melee Damage Base

16

├ Melee Damage Ap

10

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

22

Melee Defence

48

├ Base Defence

18

├ Shield

round

└ Shield Defence

30

Armour

40

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

30

Health

50

├ Man Entity

rome_infantry_medium

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

30

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Germanic Band
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Requires Buildings
Germanic Band Lv. 0 Settlement
Settlement
(3c_barb_city_1)
Level 0
Fortified Settlement
Fortified Settlement
(3c_barb_city_2)
Level 1
Hundred
Hundred
(3c_barb_city_3)
Level 2
Industrial Oppidum
Industrial Oppidum
(3c_barb_city_industry_4)
Level 3
Trade Oppidum
Trade Oppidum
(3c_barb_city_trade_4)
Level 3
Tribal Oppidum
Tribal Oppidum
(3c_barb_city_tribal_4)
Level 3
Farmstead (Horse Trainers)
Farmstead (Horse Trainers)
(3c_barb_horse_1)
Level 0
Village (Horse Breeders)
Village (Horse Breeders)
(3c_barb_horse_2)
Level 1
Pagus (Master Horse Breeders)
Pagus (Master Horse Breeders)
(3c_barb_horse_3)
Level 2
Farmstead (Iron Workshop)
Farmstead (Iron Workshop)
(3c_barb_iron_1)
Level 0
Village (Shieldmaker)
Village (Shieldmaker)
(3c_barb_iron_armour_2)
Level 1
Pagus (Armourer)
Pagus (Armourer)
(3c_barb_iron_armour_3)
Level 2
Village (Blacksmith)
Village (Blacksmith)
(3c_barb_iron_weapon_2)
Level 1
Pagus (Weaponsmith)
Pagus (Weaponsmith)
(3c_barb_iron_weapon_3)
Level 2
Farmstead
Farmstead
(3c_barb_town_1)
Level 0
Village
Village
(3c_barb_town_2)
Level 1
Town
Town
(3c_barb_town_3)
Level 2
Farm Pagus
Farm Pagus
(3c_barb_town_farm_4)
Level 3
Tribal Pagus
Tribal Pagus
(3c_barb_town_tribal_4)
Level 3
Farmstead (Spice Depot)
Farmstead (Spice Depot)
(barb_spice_1)
Level 0
Village (Large Spice Depot)
Village (Large Spice Depot)
(barb_spice_2)
Level 1
Town (Spice Producer)
Town (Spice Producer)
(barb_spice_3)
Level 2
Pagus (Master Spice Producer)
Pagus (Master Spice Producer)
(barb_spice_4)
Level 3