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Germanic Swordsmen Marcomanni (Empire Divided)Marcomanni (Empire Divided) Melee Infantry

Germanic Swordsmen

German tribespeople, called to battle in times of war.

In their heart of hearts, the Germanic peoples were warriors first and foremost. When not fighting, they were seeking out the next fight. Only in battle could a warrior earn the glory and wealth needed to improve their position within the tribe. This was not an easy life, and only the toughest lived idly away from the battlefield. Others had to work, toiling in the fields and forests, awaiting glory that could be won in battle or by raiding the tribe's enemies. Spear-armed warriors were the lifeblood of German tribal forces. Brought up on the traditions of feasting and raiding, they craved the opportunity to prove themselves against a worthy enemy.

Germanic Swordsmen

Unit Name

Germanic Swordsmen

Main Unit Key

3c_Ger_Germanic_Swordsmen

Land Unit Key

3c_Ger_Germanic_Swordsmen

Naval Unit Key

3c_barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

450

Recruitment Cost

450

Upkeep Cost

90

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

40

Weapon Damage

34

├ Melee Weapon

rome_celtic_hellenic_sword

├ Melee Damage Base

30

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

24

Melee Defence

39

├ Base Defence

9

├ Shield

germanic_wood

└ Shield Defence

30

Armour

60

├ Armour

leather

├ Armour Defence

30

└ Shield Armour

30

Health

55

├ Man Entity

rome_infantry_medium

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

40

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Germanic Swordsmen
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Requires Buildings
Germanic Swordsmen Lv. 0 Bronze Workshop
Bronze Workshop
(3c_barb_artisan_bronze_2)
Level 1
Bronze Forge
Bronze Forge
(3c_barb_artisan_bronze_3)
Level 2
Bronze Furnace
Bronze Furnace
(3c_barb_artisan_bronze_4)
Level 3
Garrison Buildings
Germanic Swordsmen x 1 Settlement
Settlement
(3c_barb_city_1)
Level 0
Fortified Settlement
Fortified Settlement
(3c_barb_city_2)
Level 1
Hundred
Hundred
(3c_barb_city_3)
Level 2
Industrial Oppidum
Industrial Oppidum
(3c_barb_city_industry_4)
Level 3
Trade Oppidum
Trade Oppidum
(3c_barb_city_trade_4)
Level 3
Farmstead (Horse Trainers)
Farmstead (Horse Trainers)
(3c_barb_horse_1)
Level 0
Village (Horse Breeders)
Village (Horse Breeders)
(3c_barb_horse_2)
Level 1
Pagus (Master Horse Breeders)
Pagus (Master Horse Breeders)
(3c_barb_horse_3)
Level 2
Farmstead (Iron Workshop)
Farmstead (Iron Workshop)
(3c_barb_iron_1)
Level 0
Village (Shieldmaker)
Village (Shieldmaker)
(3c_barb_iron_armour_2)
Level 1
Pagus (Armourer)
Pagus (Armourer)
(3c_barb_iron_armour_3)
Level 2
Village (Blacksmith)
Village (Blacksmith)
(3c_barb_iron_weapon_2)
Level 1
Pagus (Weaponsmith)
Pagus (Weaponsmith)
(3c_barb_iron_weapon_3)
Level 2
Farmstead
Farmstead
(3c_barb_town_1)
Level 0
Village
Village
(3c_barb_town_2)
Level 1
Town
Town
(3c_barb_town_3)
Level 2
Farm Pagus
Farm Pagus
(3c_barb_town_farm_4)
Level 3
Tribal Pagus
Tribal Pagus
(3c_barb_town_tribal_4)
Level 3
Germanic Swordsmen x 2 Tribal Oppidum
Tribal Oppidum
(3c_barb_city_tribal_4)
Level 3