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Rome (Hannibal at the Gates) Rome (Hannibal at the Gates) Units

Field Artillery

With a long range and able to cause great damage, field artillery can be moved slowly around the battlefield, but are very weak if engaged in melee.

Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
40 Roman Bastion Ballista
Siege Engine / Field Artillery / (Rom_Ballista_Bastion)
Roman Bastion Ballista
Ballistae can shoot with deadly accuracy over surprising distances.
40 560 560 85 170 460 4 9 23 5 8 57 55 35
2
40 Roman Ballista
Siege Engine / Field Artillery / (Rom_Ballista)
Roman Ballista
Ballistae can shoot with deadly accuracy over surprising distances.
40 1580 700 85 170 420 3 9 23 5 8 57 60 35
3
40 Roman Beehive Onager
Siege Engine / Field Artillery / (Rom_Beehive_Onager)
Roman Beehive Onager
Angry bees blister the parts other types of shot cannot reach.
40 1580 580 110 20 350 4 9 23 6 4 57 60 40
4
40 Roman Scorpion
Siege Engine / Field Artillery / (Rom_Cheiroballistra)
Roman Scorpion
Mounted on small carts, these ballistae have firepower and mobility.
40 600 600 85 120 350 6 9 23 5 8 57 60 35
5
40 Roman Bastion Onager
Siege Engine / Field Artillery / (Rom_Onager_Bastion)
Roman Bastion Onager
The kick of the wild ass can bring down cities and kings.
40 650 650 85 190 400 5 9 23 5 8 57 55 35
6
40 Roman Onager
Siege Engine / Field Artillery / (Rom_Onager)
Roman Onager
The kick of the wild ass can bring down cities and kings.
40 1600 750 85 190 350 4 9 23 5 8 57 60 35