Etruscan Peltasts
These veteran peltasts know how to stay alive.The longsword was a weapon of high worth and status within the Celtic community. A warrior had to prove himself in battle many times before he was permitted to wield one. The two-handed longsword was first developed during the 8th century BC, but fell from favour before re-emerging around 450BC. It is possible that Celtic ironwork was significantly behind that of the Romans, as apparently their longswords bent very easily and had to be straightened against the ground. On the other hand, since Celtic ironworking was several centuries old, some believe that Roman accounts of this practice mistook this practise, and it was actually a ritual to 'decommission' defeated, dishonoured or damaged weapons.
Unit Name Etruscan Peltasts |
Main Unit Key Etr_Etruscan_Peltast |
Land Unit Key Etr_Etruscan_Peltast |
Naval Unit Key roman_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 420 |
Recruitment Cost 420 |
Upkeep Cost 70 |
28 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 15 |
├ Missile Ap Damage 13 |
└ Base Reload Time 9 |
Accuracy 5 |
Range 70 |
Reload 13 |
Shots Per Minute 8 |
Ammunition 18 |
Melee Attack 16 |
29 |
├ Melee Weapon rome_spear |
├ Melee Damage Base 19 |
├ Melee Damage Ap 10 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 16 |
└ Bonus vs Infantry 0 |
Charge Bonus 9 |
47 |
├ Base Defence 18 |
├ Shield scutum |
└ Shield Defence 29 |
63 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 36 |
50 |
├ Man Entity rome_infantry_very_light |
├ Man Health 45 |
└ Bonus Hit Points 5 |
Base Morale 40 |
Abilities
Etruscan Peltasts- Quick Reload
Improved reloading for an extended time.
Shots per minute
Exertion: fatigue - Rapid Advance
Improved unit movement speed over an extended period.
Speed, acceleration, charge speed
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
---|---|
Lv. 0 |
Auxiliary Camp
(rome_military_aux_2) Level 1
Auxiliary Barracks
(rome_military_aux_3) Level 2 |
Lv. 1 |
Auxiliary Garrison
(rome_military_aux_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Hannibal at the Gates |