Aethiopian Cavalry
Cavalry armed with javelins, these men are deadly against unprepared opponents.Drawn from a vast area and numerous tribes, the warriors of sub-Saharan Africa were unsurprisingly diverse in appearance and culture. They all possessed long and rich warrior traditions, such as that of the Nubians and their descendants who ruled Kush, and Aksum. Despite tribal differences weapons and equipment differed only in detail: spears, javelins, bows and short swords were favoured. Relatively little armour was worn, but some tribes did employ wicker, wood or hide shields. Adornments and decorations varied greatly and some groups sported warpaint. Aethiopians in Persian service were known for painting themselves chalk white on one side and vermillion on the other, and using spears and bows of palmwood. Fighting as allies and mercenaries for Carthage, Persia, and the eastern Successors, tribesmen could be found throughout Africa and Asia Minor.
Unit Name Aethiopian Cavalry |
Main Unit Key Aet_Cav |
Land Unit Key Aet_Cav |
Naval Unit Key egyptian_transport |
Soldiers 90 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 490 |
Recruitment Cost 490 |
Upkeep Cost 70 |
34 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 19 |
├ Missile Ap Damage 15 |
└ Base Reload Time 40 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 2 |
Ammunition 2 |
Melee Attack 33 |
30 |
├ Melee Weapon rome_generic_sword_cav |
├ Melee Damage Base 26 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 9 |
Charge Bonus 23 |
63 |
├ Base Defence 27 |
├ Shield caetra_cavalry |
└ Shield Defence 36 |
51 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 24 |
110 |
├ Man Entity rome_infantry_medium |
├ Man Health 55 |
├ Bonus Hit Points 15 |
├ Mount rome_eastern_horse_sword_shield_m |
├ Mount Entity rome_horse_medium |
└ Mount Health 40 |
Base Morale 40 |
Abilities
Aethiopian Cavalry- Diamond
The unit moves into a diamond-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence - Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Requires Buildings | |
---|---|
Lv. 0 |
Light Horse Studs
(east_military_stables_light_2) Level 1
Cavalry Stables
(east_military_stables_light_3) Level 2 |
Lv. 1 |
Arabaya Stables
(east_military_stables_light_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Hannibal at the Gates | |
Imperator Augustus |