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HomeHome / Radious Total War Mod / Drangiana (Imperator Augustus) / Units / Sparabara
Sparabara Drangiana (Imperator Augustus)Drangiana (Imperator Augustus) Missile Infantry

Sparabara

The main line of the old Persian army. Reformed and ready to conqour once more.

The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.

Sparabara

Unit Name

Sparabara

Main Unit Key

Atr_Sparabara_Infantry

Land Unit Key

Atr_Sparabara_Infantry

Naval Unit Key

persian_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

620

Recruitment Cost

620

Upkeep Cost

80

Missile Damage

35

├ Missile Weapon

rome_recurve_bow_elite

├ Projectile

arrow_recurve

├ Missile Damage

29

├ Missile Ap Damage

6

└ Base Reload Time

11

Accuracy

5

Range

145

Reload

20

Shots Per Minute

7

Ammunition

30

Melee Attack

23

Weapon Damage

36

├ Melee Weapon

rome_eastern_sword

├ Melee Damage Base

32

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

20

Melee Defence

58

├ Base Defence

34

├ Shield

tower

└ Shield Defence

24

Armour

73

├ Armour

padded

├ Armour Defence

37

└ Shield Armour

36

Health

65

├ Man Entity

rome_infantry_medium_fast

├ Man Health

55

└ Bonus Hit Points

10

Base Morale

45

Abilities

Sparabara
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue
  • Precision Shot
    Improved missile weapon damage for an extended period.
    Missile damage
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Sparabara
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Sparabara Lv. 1 Royal Karka
Royal Karka
(east_city_royal_4)
Level 3
Royal Barracks
Royal Barracks
(east_military_infantry_4)
Level 3
Sparabara Lv. 0 Infantry Quarters
Infantry Quarters
(east_military_infantry_3)
Level 2