Shivatir-i Pahlavanig
(Parthian Horse Archers)Leave a Parthian a bow and one eye, and he may yet conquer.
With raiding as a way of life for many tribes, mounted archery was established early in eastern culture, producing some highly effective warriors. While foot archers could carry long, powerful bows, a mounted archer was a formidable fighter thanks to his composite bow. Constructed from layers of wood, sinew and animal horn, the composite bow was a much more powerful weapon than its size alone would suggest. In the hands of an expert an arrow on target was entirely capable of piercing chainmail armour. It did, however, require strength and care to use: in particular, it had to be kept away from damp. Military campaigns were usually fought during the summer and autumn, so bows were used during arid months. Archers could rest their weapons during the winter, taking good care of them before the next campaigning season.
Unit Name Shivatir-i Pahlavanig |
Main Unit Key AOR_24_Parthian_Horse_Archers |
Land Unit Key AOR_24_Parthian_Horse_Archers |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 679 |
Recruitment Cost 679 |
Upkeep Cost 136 |
10 |
├ Missile Weapon cbow2 |
├ Projectile cbow2 |
├ Missile Damage 10 |
├ Missile Ap Damage 0 |
└ Base Reload Time 15 |
Accuracy 15 |
Range 150 |
Reload 27 |
Shots Per Minute 5 |
Ammunition 15 |
Melee Attack 21 |
11 |
├ Melee Weapon bsword1 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 13 |
29 |
├ Base Defence 13 |
├ Shield none |
└ Shield Defence 16 |
2 |
├ Armour carm0 |
├ Armour Defence 2 |
└ Shield Armour 0 |
20 |
├ Man Entity light_light |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_scythian_horse_sword_vl |
├ Mount Entity rome_horse_very_light_missile |
└ Mount Health 0 |
Base Morale 25 |
Abilities
Shivatir-i Pahlavanig- Stamina (good)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Cantabrian Circle
The unit fires whilst riding in a circle that increases reload skill - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Fast moving
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Recuitment Requirement | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Maximum Number | 12 | ||||||||||
Unit Resouces | DEI_Parthia | ||||||||||
Grand Campaign Regions
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Requires Buildings | |||||||||||
Lv. 0 |
Barbarian Hundred
(rom_BARBARIAN_city_major_3) Level 2
Barbarian Oppidium
(rom_BARBARIAN_city_major_4) Level 3
Barbarian Garrison Hundred
(rom_BARBARIAN_city_major_fort_3) Level 2
Barbarian Fortified Oppidium
(rom_BARBARIAN_city_major_fort_4) Level 3
Barbarian Trade Hundred
(rom_BARBARIAN_city_major_trade_3) Level 2
Barbarian Economic Oppidium
(rom_BARBARIAN_city_major_trade_4) Level 3
Barbarian Town (Warhorse)
(rom_BARBARIAN_city_minor_horse_3) Level 2
Barbarian Pagus (Warhorse)
(rom_BARBARIAN_city_minor_horse_4) Level 3
Barbarian Town (Silk)
(rom_BARBARIAN_city_minor_silk_3) Level 2
Barbarian Pagus (Silk)
(rom_BARBARIAN_city_minor_silk_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
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