Cohors Raetorum (Reformed)
(Raetian Heavy Auxiliaries)The Raeti are hardy mountain warriors, proud descendants of the Etruscans.
Auxiliaries supplemented the Legions of the late Republic and Principate and were recruited from non-citizens, usually provincial volunteers or from allied kingdoms. With the pressures of war requiring increasing numbers, especially in the aftermath of the Social War of 91-88BC, recruitment from Rome’s expanding provinces became a necessity. To limit the risk of rebellion, auxiliary units were recruited from a single province but always stationed far from home. Auxiliaries could be infantry, cavalry or specialists such as archers, and retained their own cultural identities and equipment. Being stationed in Roman provinces, under Roman rule, had an inevitable Romanising effect on auxiliaries, as did the rewards of service: land and citizenship. Some units eventually had 'Civium Romanorum' as a title, meaning they were Roman citizens. From as early as Caesar’s Gallic campaigns auxiliaries accounted for nearly all Roman cavalry, and during the 2nd century AD auxiliary numbers actually exceeded those of the Legions.
Unit Name Cohors Raetorum (Reformed) |
Main Unit Key Aux_Infantry_Raeti |
Land Unit Key Aux_Infantry_Raeti |
Naval Unit Key pel_transport |
Soldiers 200 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1250 |
Recruitment Cost 1250 |
Upkeep Cost 250 |
12 |
├ Missile Weapon prec2 |
├ Projectile prec2 |
├ Missile Damage 12 |
├ Missile Ap Damage 0 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 1 |
Melee Attack 38 |
10 |
├ Melee Weapon gladius2 |
├ Weapon Damage 9 |
├ Weapon Deadliness 1 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 11 |
73 |
├ Base Defence 21 |
├ Shield shield5 |
└ Shield Defence 52 |
16 |
├ Armour arm9 |
├ Armour Defence 16 |
└ Shield Armour 0 |
20 |
├ Man Entity heavy_medium |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 60 |
Abilities
Cohors Raetorum (Reformed)- Stamina (good)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Throw Javelin (medium)
The unit throws its javelins towards a spot causing damage to everyone in the area of effect
NOTE: you cannot throw javelins when you are inside a formation - Hollow Square
The unit forms a hollow square formation to cover all four sides and improve morale and defense but renders itself unable to move with lower attack - Repellere Equites (Repel Cavalry)
The soldiers raise their shields in defense, increasing bracing and ability to fight against mounted units; however, in this formation the unit cannot move
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Recuitment Requirement | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Maximum Number | 8 | |||||||||
Unit Resouces | Auxilia_local_Raetia_et_Noricum | |||||||||
Grand Campaign Regions
|
||||||||||
Requires Buildings | ||||||||||
Lv. 0 |
Auxiliary Barracks
(rom_ROMAN_military_main_aux_3) Level 2 |
|||||||||
Lv. 1 |
Auxiliary Garrison
(rom_ROMAN_military_main_aux_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
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