Scortamareva
(Lusitanian Medium Spearmen)These men are some of the most well-equipped and heavily armoured warriors the Lusitani can muster.
Scutarii, or shield bearers, take their name from the Latin word scutum, or shield, although it is highly unlikely the Iberians used this title for themselves. Regardless, the scutarii carried the thureos, a large, oval, wooden shield that was perfectly suited for use in man-to-man combat. They wore little armour, and this gave them greater mobility than many of their opponents, particularly the armoured Roman legionaries. This mobility was used to charge forward and then feign retreat in the hope of getting the enemy to pursue and break their lines. Once an enemy unit took the bait, the retreat would end, and a genuine attack on now-out-of-position and unsupported foes would be staged: a simple tactic, perhaps, but still a deadly one when used well.
Unit Name Scortamareva |
Main Unit Key AOR_12_North_Iberian_Medium_Spearmen |
Land Unit Key AOR_12_North_Iberian_Medium_Spearmen |
Naval Unit Key barbarian_transport |
Soldiers 200 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 765 |
Recruitment Cost 765 |
Upkeep Cost 153 |
Melee Attack 24 |
9 |
├ Melee Weapon spear2 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 3 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 11 |
70 |
├ Base Defence 18 |
├ Shield shield5 |
└ Shield Defence 52 |
10 |
├ Armour arm5 |
├ Armour Defence 10 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_medium |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 45 |
Abilities
Scortamareva- Stamina (low)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Recuitment Requirement | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Maximum Number | 8 | ||||||||||||
Unit Resouces | DEI_Spain_North | ||||||||||||
Grand Campaign Regions
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Requires Buildings | |||||||||||||
Lv. 0 |
Civil Town
(greek_town_civil_3) Level 2
Civil Colony
(greek_town_civil_4) Level 3
Farming Town
(greek_town_farm_3) Level 2
Farming Colony
(greek_town_farm_4) Level 3
Market Town
(greek_town_trade_3) Level 2
Market Colony
(greek_town_trade_4) Level 3
Hellenistic Kleroukhia
(rom_HELLENIC_city_major_3) Level 2
Hellenistic Metropolis
(rom_HELLENIC_city_major_4) Level 3
Hellenic Garrison Kleroukhia
(rom_HELLENIC_city_major_fort_3) Level 2
Hellenic Fortified Metropolis
(rom_HELLENIC_city_major_fort_4) Level 3
Hellenic Trade Kleroukhia
(rom_HELLENIC_city_major_trade_3) Level 2
Hellenic Economic Metropolis
(rom_HELLENIC_city_major_trade_4) Level 3
Trade Hub (Copper)
(rom_HELLENIC_city_minor_copper_3) Level 2
Fortified Town (Copper)
(rom_HELLENIC_city_minor_copper_fort_4) Level 3
Hellenistic Komai
(rom_HELLENIC_city_minor_fish_3) Level 2
Hellenistic Town
(rom_HELLENIC_city_minor_fish_4) Level 3
Hellenistic Komai
(rom_HELLENIC_city_minor_gold_3) Level 2
Hellenistic Town
(rom_HELLENIC_city_minor_gold_4) Level 3
Hellenistic Komai (Marble)
(rom_HELLENIC_city_minor_marble_3) Level 2
Hellenistic Town (Marble)
(rom_HELLENIC_city_minor_marble_4) Level 3
Hellenistic Komai (Olive Oil)
(rom_HELLENIC_city_minor_olives_3) Level 2
Hellenistic Town (Olive Oil)
(rom_HELLENIC_city_minor_olives_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
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