Calawre
(Casse Champions)All the Celtic cultures follow hero worshipping traditions, and the Britons are no different. Among the southern tribes especially, there are warriors of exceedingly great skill, who use Gallic equipment. The Calawre (Call-a-oo-re) are not typically considered to be recognized champions, but they are wealthy and skilled. They have good armour and high-quality Gallic swords. They are called champions more on account of their appearance than their abilities on the battlefield, where in reality they serve as an all-purpose heavy infantry. They are adept and professional warriors, but their cost - in terms of equipment and training - limits their numbers.
The longsword was a weapon of high worth and status within the Celtic community. A warrior had to prove himself in battle many times before he was permitted to wield one. The two-handed longsword was first developed during the 8th century BC, but fell from favour before re-emerging around 450BC. It is possible that Celtic ironwork was significantly behind that of the Romans, as apparently their longswords bent very easily and had to be straightened against the ground. On the other hand, since Celtic ironworking was several centuries old, some believe that Roman accounts of this practice mistook this practise, and it was actually a ritual to 'decommission' defeated, dishonoured or damaged weapons.
Unit Name Calawre |
Main Unit Key AOR_2_Casse_Champions |
Land Unit Key AOR_2_Casse_Champions |
Naval Unit Key barbarian_transport |
Soldiers 200 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 950 |
Recruitment Cost 950 |
Upkeep Cost 190 |
12 |
├ Missile Weapon prec2 |
├ Projectile prec2 |
├ Missile Damage 12 |
├ Missile Ap Damage 0 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 1 |
Melee Attack 38 |
11 |
├ Melee Weapon bsword3 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 15 |
73 |
├ Base Defence 21 |
├ Shield shield5 |
└ Shield Defence 52 |
10 |
├ Armour arm5 |
├ Armour Defence 10 |
└ Shield Armour 0 |
20 |
├ Man Entity heavy_heavy |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 40 |
Abilities
Calawre- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Recuitment Requirement | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Maximum Number | 6 | ||||||||||
Unit Resouces | DEI_Brit_South | ||||||||||
Grand Campaign Regions
|
|||||||||||
Requires Buildings | |||||||||||
Lv. 0 |
Barbarian Oppidium
(rom_BARBARIAN_city_major_4) Level 3
Barbarian Fortified Oppidium
(rom_BARBARIAN_city_major_fort_4) Level 3
Barbarian Economic Oppidium
(rom_BARBARIAN_city_major_trade_4) Level 3
Fortified Barbarian Pagus (Copper)
(rom_BARBARIAN_city_minor_copper_fort_4) Level 3
Barbarian Pagus (Lead)
(rom_BARBARIAN_city_minor_silver_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
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