Arabian Horsemen
Horsemen who have offered the service of their steeds to the local garrison commander in the unthinkable event that their homes should come under threat.Cavalry skirmishers relied on the speed of their mounts to close quickly with an enemy, attack, and then withdraw before any counterattack. This was the main role of cavalry in supporting hoplites, harassing enemy phalanxes and skirmishers and only pursuing foes already on the run. Most used javelins, and some attacked using the 'Cantabrian circle', where riders would circle in front of an enemy, taking it in turns to throw their javelins before galloping to the rear again. A few skirmishing riders carried swords and small shields to use if forced into a melee. Thracian cavalrymen often strapped their crescent-shaped pelte shield to their backs, giving them a little protection when they withdrew, a habit that sensible neighbours would have copied.
Unit Name Arabian Horsemen |
Main Unit Key GAR_Ara_Local_Horsemen |
Land Unit Key GAR_Ara_Local_Horsemen |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 825 |
Recruitment Cost 1031 |
Upkeep Cost 100 |
14 |
├ Missile Weapon javelin2 |
├ Projectile javelin2 |
├ Missile Damage 14 |
├ Missile Ap Damage 0 |
└ Base Reload Time 9 |
Accuracy 10 |
Range 85 |
Reload 18 |
Shots Per Minute 8 |
Ammunition 6 |
Melee Attack 20 |
10 |
├ Melee Weapon gsword2 |
├ Weapon Damage 10 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 25 |
33 |
├ Base Defence 12 |
├ Shield cshield1 |
└ Shield Defence 21 |
4 |
├ Armour carm1 |
├ Armour Defence 4 |
└ Shield Armour 0 |
20 |
├ Man Entity rome_infantry_light |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_hellenic_horse_sword_shield_vl |
├ Mount Entity rome_horse_very_light |
└ Mount Health 0 |
Base Morale 35 |
Abilities
Arabian Horsemen- Stamina (good)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Cantabrian Circle
The unit fires whilst riding in a circle that increases reload skill - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Fast moving
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |