Arjos
(Spear Nobles)The Arjos sport the finest equipment available and train daily in its use. Due to their wealth and status they tend not to be concerned with feats of valor, but instead exhibit greater tenacity in battle. Though not the equal of the Greeks or Macedonians, the Arjos fight well in phalanx and prove themselves a sturdy force in any battle line.
While Celts often lacked the formal organisations and tactics of their more 'civilised' opponents, they did have extremely able metalworkers, and long experience as mercenaries. In battle, they were not outmatched on an individual level by Romans or Greeks. Celts often favoured the spear in battle. It is a simple weapon, and a typical Celtic warrior might carry several into a fight: lighter javelins to hurl at the enemy on the approach or charge, and sometimes an iron-tipped spear for close combat. Some spears were crafted with barbed tips to cause further damage as they were pulled from wounds. Spears were also convenient for displaying trophies, in the shape of rotting enemy heads. This bloody appearance by the Celts, and a ferocious appetite for battle, was often enough to un-man opponents. Celtic warriors would send a chorus of chants, taunts and insults aimed towards foes, and blow their unearthly-sounding 'carnyx' battle horns. The whole display was intended to frighten foes, and put the warriors into the right frame of mind for battle.
Unit Name Arjos |
Main Unit Key Cel_Arjos |
Land Unit Key Cel_Arjos |
Naval Unit Key barbarian_transport |
Soldiers 200 |
Category Melee Infantry |
Class Hoplite/Pike Infantry |
Custom Battle Cost 1266 |
Recruitment Cost 1266 |
Upkeep Cost 253 |
Melee Attack 38 |
9 |
├ Melee Weapon spear4 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 4 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 13 |
90 |
├ Base Defence 32 |
├ Shield shield6 |
└ Shield Defence 58 |
16 |
├ Armour arm9 |
├ Armour Defence 16 |
└ Shield Armour 0 |
20 |
├ Man Entity heavy_heavy |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 65 |
Abilities
Arjos- Stamina (poor)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Phalanx
The unit enters a defensive formation that increases frontal defense but the unit's movement speed and attack are reduced
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
Requires Buildings | |
---|---|
Lv. 0 |
Warlord's Hold
(rom_BARBARIAN_commons_administration_3) Level 2 |
Lv. 1 |
Great Hall
(rom_BARBARIAN_commons_administration_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |