Tabargan Suguda
(Sogdian Axemen)Often hired to protect merchant caravans along the Silk Road, these soldiers wear native-style dress, and some are equipped with Scythian armour. They wield large poleaxes to fend off cavalry and infantry.
Howling like animals and biting their shields, berserkers took on the appearance of wild animals, entering battle in an almost trance-like state. Worked into a rage before combat, possibly through the use of drugs, they had little protection but were utterly convinced of their invulnerability against fire, blade and indeed any blow that came their way. At the time, berserkers were thought to be shape-shifters that actually became the animals whose skins they wore. Other, more rational views suggested that they were simply carried along by a wave of group euphoria. However, their intended victims did not have the luxury of considering the opponent that stood before them; berserkers fought with a reckless fury, making them very uncompromising opponents to face, and to slay a berserker was thought a most impressive act of courage. One theory behind the appearance of bearskins in the Roman army was the premise that they were trophies, plucked from the corpses of German berserkers and worn by the Romans as symbols of bravery and prestige.
Unit Name Tabargan Suguda |
Main Unit Key AOR_26_Bac_Axemen |
Land Unit Key AOR_26_Bac_Axemen |
Naval Unit Key pel_transport |
Soldiers 300 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 901 |
Recruitment Cost 901 |
Upkeep Cost 180 |
Melee Attack 48 |
13 |
├ Melee Weapon falx2 |
├ Weapon Damage 13 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 3 |
├ Bonus vs. Elephants 30 |
└ Bonus vs Infantry 1 |
Charge Bonus 20 |
48 |
├ Base Defence 32 |
├ Shield none |
└ Shield Defence 16 |
6 |
├ Armour arm3 |
├ Armour Defence 6 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 45 |
Abilities
Tabargan Suguda- Stamina (low)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Recuitment Requirement | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Unit Resouces | DEI_Bactria | |||||||||||
Grand Campaign Regions
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Requires Buildings | ||||||||||||
Lv. 0 |
Hellenistic City
(rom_HELLENIC_city_major_1) Level 0
Hellenistic Polis
(rom_HELLENIC_city_major_2) Level 1
Hellenistic Kleroukhia
(rom_HELLENIC_city_major_3) Level 2
Hellenistic Metropolis
(rom_HELLENIC_city_major_4) Level 3
Hellenic Garrison Kleroukhia
(rom_HELLENIC_city_major_fort_3) Level 2
Hellenic Fortified Metropolis
(rom_HELLENIC_city_major_fort_4) Level 3
Hellenic Trade Kleroukhia
(rom_HELLENIC_city_major_trade_3) Level 2
Hellenic Economic Metropolis
(rom_HELLENIC_city_major_trade_4) Level 3
Hellenistic Hamlet
(rom_HELLENIC_city_minor_gold_1) Level 0
Hellenistic Village
(rom_HELLENIC_city_minor_gold_2) Level 1
Hellenistic Komai
(rom_HELLENIC_city_minor_gold_3) Level 2
Hellenistic Town
(rom_HELLENIC_city_minor_gold_4) Level 3
Hellenistic Hamlet (Silk)
(rom_HELLENIC_city_minor_silk_1) Level 0
Hellenistic Village (Silk)
(rom_HELLENIC_city_minor_silk_2) Level 1
Hellenistic Komai (Silk)
(rom_HELLENIC_city_minor_silk_3) Level 2
Hellenistic Town (Silk)
(rom_HELLENIC_city_minor_silk_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
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