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Farasin Qeshatin HagarHagar Missile Cavalry

Farasin Qeshatin

(Arabian Horse Archers)

Being lightly armoured, these horse archers are ill-suited to a melee fight except with other horsemen of their ilk, though they do have a high-quality sword and helmet for when they must fight in close quarters with the enemy, preferably from his flank or rear.

With raiding as a way of life for many tribes, mounted archery was established early in eastern culture, producing some highly effective warriors. While foot archers could carry long, powerful bows, a mounted archer was a formidable fighter thanks to his composite bow. Constructed from layers of wood, sinew and animal horn, the composite bow was a much more powerful weapon than its size alone would suggest. In the hands of an expert an arrow on target was entirely capable of piercing chainmail armour. It did, however, require strength and care to use: in particular, it had to be kept away from damp. Military campaigns were usually fought during the summer and autumn, so bows were used during arid months. Archers could rest their weapons during the winter, taking good care of them before the next campaigning season.

Farasin Qeshatin

Unit Name

Farasin Qeshatin

Main Unit Key

Ara_horse_archers

Land Unit Key

Ara_horse_archers

Naval Unit Key

pel_transport

Soldiers

120

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

946

Recruitment Cost

946

Upkeep Cost

189

Missile Damage

10

├ Missile Weapon

cbow2

├ Projectile

cbow2

├ Missile Damage

10

├ Missile Ap Damage

0

└ Base Reload Time

15

Accuracy

15

Range

150

Reload

22

Shots Per Minute

5

Ammunition

15

Melee Attack

33

Weapon Damage

11

├ Melee Weapon

axe2

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

Yes

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

35

├ Base Defence

19

├ Shield

none

└ Shield Defence

16

Armour

2

├ Armour

carm0

├ Armour Defence

2

└ Shield Armour

0

Health

20

├ Man Entity

medium_medium

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_numidian_horse_sword_shield_l

├ Mount Entity

rome_horse_light

└ Mount Health

0

Base Morale

35

Abilities

Farasin Qeshatin
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Cantabrian Circle
    The unit fires whilst riding in a circle that increases reload skill
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Farasin Qeshatin
  • Long range
  • Average rate of fire
  • Fast moving
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Farasin Qeshatin Lv. 0 Heavy Horse Studs
Heavy Horse Studs
(rom_EASTERN_stables_heavy_2)
Level 1
Royal Stables
Royal Stables
(rom_EASTERN_stables_heavy_3)
Level 2
Farasin Qeshatin Lv. 1 Nisean Stables
Nisean Stables
(rom_EASTERN_stables_heavy_4)
Level 3