Parasim Maurim
(Maure Cavalry)Maure Cavalry are fast moving, skirmishing troops typically used by the Carthaginians and Berber chieftains. They are armed with javelins and a sword of North African origin, similar to the Tabouka used by the Tuareg people. The Maures are protected by a small leather shield and by a cloak made of animal fur that they use like it was a breastplate.
Numidian tribesmen were raised with horses from an early age, riding bareback without a bridle and controlling their horses by tapping the beasts between the ears with a stick. Numidian cavalry were supremely agile, skirmishing with assured expertise before swinging around to escape as rapidly as they had arrived. Wearing only a thin tunic, they carried javelins and small wicker shields. At Cannae, the highpoint of Carthaginian military success, Hannibal’s right wing consisted of 3,500 Numidian cavalrymen. The Numidians attacked the Romans' allied cavalry and chased them from the field before returning to smash into the rear of the Roman lines. Considered the elite of the Carthaginian army during the Second Punic War, the Numidians' defection before the Battle of Zama arguably led to Scipio’s victory over Hannibal in the final stages of the conflict.
Unit Name Parasim Maurim |
Main Unit Key Afr_Maure_Cav |
Land Unit Key Afr_Maure_Cav |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 1102 |
Recruitment Cost 1102 |
Upkeep Cost 220 |
15 |
├ Missile Weapon javelin3 |
├ Projectile javelin3 |
├ Missile Damage 15 |
├ Missile Ap Damage 0 |
└ Base Reload Time 9 |
Accuracy 20 |
Range 90 |
Reload 28 |
Shots Per Minute 9 |
Ammunition 7 |
Melee Attack 33 |
11 |
├ Melee Weapon bsword3 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 24 |
45 |
├ Base Defence 19 |
├ Shield cshield2 |
└ Shield Defence 26 |
4 |
├ Armour carm1 |
├ Armour Defence 4 |
└ Shield Armour 0 |
20 |
├ Man Entity light_light |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_numidian_noble_horse_sword_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 0 |
Base Morale 60 |
Abilities
Parasim Maurim- Stamina (good)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Flying Wedge
The unit assumes a wedge formation that increases charge speed and bonus - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Parthian Shot
This unit can fire all around and not just in-front of itself. - Fire Whilst Moving
This unit can fire when mounted and moving. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Fast moving
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Requires Buildings | |
---|---|
Lv. 0 |
Heavy Horse Studs
(rom_EASTERN_stables_heavy_2) Level 1
Royal Stables
(rom_EASTERN_stables_heavy_3) Level 2 |
Lv. 1 |
Nisean Stables
(rom_EASTERN_stables_heavy_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Hannibal at the Gates | |
Imperator Augustus |