Local Archers
Garrisoned archers recruited from the localities who will muster if the fate of their homes is at stake. Despite their lack of training and experience it is no secret that a single arrow can slay even the mightiest of men.Although archery was not highly thought of as a military skill in Greece, Crete produced truly excellent archers who were able to sell their services to the highest bidder as mercenaries. Firing bronze-tipped arrows from their heavy self bows, Cretan archers tended to carry shields, indicative of some additional prowess in melee, which must’ve made them an even more enticing proposition for a general hiring mercenaries for campaign. Their finest hours came when Alexander the Great hired Cretans directly into his army to support its unbeatable phalanx. Commanded by Clearchus, 500 Cretans accompanied the Macedonian phalanx into battle at Granicus, off-setting the Persians' numerical superiority on the day and enabling Alexander’s subsequent victory. Whereas the Romans didn’t traditionally use archers in their forces, once they conquered Greece Cretan archers began to appear as auxiliary troops in their armies. Notably, they fought in Caesar’s campaign in Gaul against Vercingetorix, causing him to rally the best archers the tribes could provide to range against them.
Unit Name Local Archers |
Main Unit Key GAR_Gre_Local_Archers_Foreign |
Land Unit Key GAR_Gre_Local_Archers_Foreign |
Naval Unit Key pel_transport |
Soldiers 175 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 288 |
Recruitment Cost 360 |
Upkeep Cost 100 |
8 |
├ Missile Weapon bow1 |
├ Projectile bow1 |
├ Missile Damage 8 |
├ Missile Ap Damage 0 |
└ Base Reload Time 16 |
Accuracy 5 |
Range 155 |
Reload 13 |
Shots Per Minute 4 |
Ammunition 18 |
Melee Attack 6 |
7 |
├ Melee Weapon dagger1 |
├ Weapon Damage 7 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 6 |
36 |
├ Base Defence 10 |
├ Shield shield1 |
└ Shield Defence 26 |
1 |
├ Armour arm0 |
├ Armour Defence 1 |
└ Shield Armour 0 |
20 |
├ Man Entity rome_infantry_very_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 30 |
Abilities
Local Archers- Stamina (excellent)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Improved Stamina
This unit type has an improvement on the base stamina stat. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus | |
Macedonian Wars |