Marholeudiz Wolhiskoz
(Celto-Germanic Cavalry)The Marholeudiz Wolhiskoz are effective medium cavalry, drawn primarily from Germanic horsemen who have migrated into Celtic areas. They are bold horsemen, skilled in both the art of skirmishing and close quarter combat. With a simple breastplate and helmet enhancing their ferocity, they have staying power in melee against most other regular cavalry, but their javelins enable them to skirmish as well. They are best used to secure dominance in pre-battle skirmishing and to break up weakened enemy formations.
While the Germans relied primarily on the strength of their infantry, some tribes built reputations as skilled horsemen. Notoriously aggressive in their cavalry tactics, they often seized the initiative when faced with greater numbers. Their confidence as riders was also unshakable; turning their backs on new technologies and techniques, the Germans notably refused to use the four-horned saddle that had revolutionised the cavalry of their Celtic neighbours. Despite this disadvantage, they were brave enough to face all comers, as Julius Caesar himself described: “In their eyes it is the height of effeminacy and shame to use a saddle, and they do not hesitate to engage the largest force of cavalry riding saddled horses, however small their own numbers may be”.
Unit Name Marholeudiz Wolhiskoz |
Main Unit Key Cel_celto_germanic_cav |
Land Unit Key Cel_celto_germanic_cav |
Naval Unit Key barbarian_transport_small |
Soldiers 120 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 1538 |
Recruitment Cost 1538 |
Upkeep Cost 308 |
15 |
├ Missile Weapon javelin3 |
├ Projectile javelin3 |
├ Missile Damage 15 |
├ Missile Ap Damage 0 |
└ Base Reload Time 9 |
Accuracy 5 |
Range 90 |
Reload 0 |
Shots Per Minute 7 |
Ammunition 7 |
Melee Attack 36 |
11 |
├ Melee Weapon axe2 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 28 |
40 |
├ Base Defence 19 |
├ Shield cshield1 |
└ Shield Defence 21 |
10 |
├ Armour carm4 |
├ Armour Defence 10 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_medium |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_celtic_horse_sword_shield_h |
├ Mount Entity rome_horse_heavy |
└ Mount Health 0 |
Base Morale 55 |
Abilities
Marholeudiz Wolhiskoz- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Flying Wedge
The unit assumes a wedge formation that increases charge speed and bonus - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Parthian Shot
This unit can fire all around and not just in-front of itself. - Fire Whilst Moving
This unit can fire when mounted and moving. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Low damage but average armour penetration
- Good morale
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |