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Marholeudiz Wolhiskoz AnartesAnartes Missile Cavalry

Marholeudiz Wolhiskoz

(Celto-Germanic Cavalry)

The Marholeudiz Wolhiskoz are effective medium cavalry, drawn primarily from Germanic horsemen who have migrated into Celtic areas. They are bold horsemen, skilled in both the art of skirmishing and close quarter combat. With a simple breastplate and helmet enhancing their ferocity, they have staying power in melee against most other regular cavalry, but their javelins enable them to skirmish as well. They are best used to secure dominance in pre-battle skirmishing and to break up weakened enemy formations.

While the Germans relied primarily on the strength of their infantry, some tribes built reputations as skilled horsemen. Notoriously aggressive in their cavalry tactics, they often seized the initiative when faced with greater numbers. Their confidence as riders was also unshakable; turning their backs on new technologies and techniques, the Germans notably refused to use the four-horned saddle that had revolutionised the cavalry of their Celtic neighbours. Despite this disadvantage, they were brave enough to face all comers, as Julius Caesar himself described: “In their eyes it is the height of effeminacy and shame to use a saddle, and they do not hesitate to engage the largest force of cavalry riding saddled horses, however small their own numbers may be”.

Marholeudiz Wolhiskoz

Unit Name

Marholeudiz Wolhiskoz

Main Unit Key

Cel_celto_germanic_cav

Land Unit Key

Cel_celto_germanic_cav

Naval Unit Key

barbarian_transport_small

Soldiers

120

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

1538

Recruitment Cost

1538

Upkeep Cost

308

Missile Damage

15

├ Missile Weapon

javelin3

├ Projectile

javelin3

├ Missile Damage

15

├ Missile Ap Damage

0

└ Base Reload Time

9

Accuracy

5

Range

90

Reload

0

Shots Per Minute

7

Ammunition

7

Melee Attack

36

Weapon Damage

11

├ Melee Weapon

axe2

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

Yes

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

28

Melee Defence

40

├ Base Defence

19

├ Shield

cshield1

└ Shield Defence

21

Armour

10

├ Armour

carm4

├ Armour Defence

10

└ Shield Armour

0

Health

20

├ Man Entity

medium_medium

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_celtic_horse_sword_shield_h

├ Mount Entity

rome_horse_heavy

└ Mount Health

0

Base Morale

55

Abilities

Marholeudiz Wolhiskoz
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Flying Wedge
    The unit assumes a wedge formation that increases charge speed and bonus
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Marholeudiz Wolhiskoz
  • Very good attack
  • Average defence
  • Low damage but average armour penetration
  • Good morale
Requires Buildings
Marholeudiz Wolhiskoz Lv. 0 Horse Pens
Horse Pens
(rom_BARBARIAN_enclosure_minor_stables_2)
Level 1
Stables
Stables
(rom_BARBARIAN_enclosure_minor_stables_3)
Level 2
Horse Pens
Horse Pens
(rom_BARBARIAN_enclosure_stables_2)
Level 1
Stables
Stables
(rom_BARBARIAN_enclosure_stables_3)
Level 2
Marholeudiz Wolhiskoz Lv. 1 Horse Ranch
Horse Ranch
(rom_BARBARIAN_enclosure_minor_stables_4)
Level 3
Horse Ranch
Horse Ranch
(rom_BARBARIAN_enclosure_stables_4)
Level 3
Faction Availability
Grand Campaign
Imperator Augustus