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Equites Italici Safineis (Hannibal at the Gates)Safineis (Hannibal at the Gates) Melee Cavalry

Equites Italici

(Italian Cavalry)

These cavalry will do good work at close quarters if handled correctly.

Before Rome controlled the whole of Italy it shared the peninsula with others, such as the Etruscans and Samnites. These various petty kingdoms, cities and tribes often fought each other, but also united against common external threats. It was as the Etruscans waned and Greek influence fell away that the Romans began steadily accumulating land and power. After three wars against the Samnites, Rome finally became the dominant power in Italy, and extracted pledges of loyalty and military aid from the 'Socii Latini', its Latin allies. There were further rebellions against Rome’s dominance, the most significant being the Allied War of 90-88BC, when many of the Socii turned on Rome. Clearly, this gave the Romans pause, as the peace settlement after was surprisingly generous: it gave the Socii the right of full Roman citizenship, giving them a stake in Rome's continued survival and effectively uniting the whole of Italy under their rule.

Equites Italici

Unit Name

Equites Italici

Main Unit Key

Ita_Cav

Land Unit Key

Ita_Cav

Naval Unit Key

pel_transport

Soldiers

100

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

1696

Recruitment Cost

1696

Upkeep Cost

339

Melee Attack

27

Weapon Damage

9

├ Melee Weapon

cspear2

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

1

├ Bonus vs. Elephants

1

└ Bonus vs Infantry

0

Charge Bonus

22

Melee Defence

41

├ Base Defence

15

├ Shield

cshield2

└ Shield Defence

26

Armour

18

├ Armour

carm9

├ Armour Defence

18

└ Shield Armour

0

Health

20

├ Man Entity

medium_medium

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_horse_spear_shield_m

├ Mount Entity

rome_horse_medium_spr

└ Mount Health

0

Base Morale

55

Abilities

Equites Italici
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Flying Wedge
    The unit assumes a wedge formation that increases charge speed and bonus

Attributes

  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Equites Italici
  • Good attack
  • Average defence
  • Low damage but average armour penetration
  • Average morale
Requires Buildings
Equites Italici Lv. 0 Field of Mars
Field of Mars
(pun_ROMAN_military_main_1)
Level 0
Manipular Barracks
Manipular Barracks
(pun_ROMAN_military_main_heavy_2)
Level 1
Cohort Barracks
Cohort Barracks
(pun_ROMAN_military_main_heavy_3)
Level 2